Exemplo n.º 1
0
        private void SceneExitController_SetState(On.RoR2.SceneExitController.orig_SetState orig, SceneExitController self, SceneExitController.ExitState newState)
        {
            bool approved = newState != self.exitState;

            orig(self, newState);
            if (!approved)
            {
                return;
            }
            switch (self.exitState)
            {
            case SceneExitController.ExitState.Idle:
                preventMoneyDrops = false;
                break;

            case SceneExitController.ExitState.ExtractExp:
                if (preventModUseOnStageEnd)
                {
                    preventMoneyDrops = true;
                }
                if (refundOnStageEnd)
                {
                    RefundMoneyPackPickups();
                }
                break;

            default:
                if (preventModUseOnStageEnd)
                {
                    preventMoneyDrops = true;
                }
                break;
            }
        }
        private void SceneExitController_SetState(On.RoR2.SceneExitController.orig_SetState orig, SceneExitController self, SceneExitController.ExitState newState)
        {
            orig(self, newState);

            if (newState == SceneExitController.ExitState.TeleportOut)
            {
                IsAdvancingStage = true;
            }
        }