internal void Save(DeepDrillerSaveData saveDataList)
        {
            var prefabIdentifier = GetComponent <PrefabIdentifier>();
            var id = prefabIdentifier.Id;

            if (_saveData == null)
            {
                _saveData = new DeepDrillerSaveDataEntry();
            }

            _saveData.Id              = id;
            _saveData.BodyColor       = ColorManager.GetMaskColor().ColorToVector4();
            _saveData.PowerState      = PowerManager.GetPowerState();
            _saveData.PullFromRelay   = PowerManager.GetPullFromPowerRelay();
            _saveData.Items           = DeepDrillerContainer.SaveData();
            _saveData.PowerData       = PowerManager.SaveData();
            _saveData.FocusOres       = OreGenerator.GetFocuses();
            _saveData.IsFocused       = OreGenerator.GetIsFocused();
            _saveData.IsBlackListMode = OreGenerator.GetInBlackListMode();
            _saveData.Biome           = CurrentBiome;
            _saveData.OilTimeLeft     = OilHandler.GetOilTimeLeft();
            _saveData.SolarExtended   = PowerManager.IsSolarExtended();
            _saveData.Upgrades        = UpgradeManager.Save();
            _saveData.IsRangeVisible  = _isRangeVisible;
            _saveData.AllowedToExport = TransferManager.IsAllowedToExport();
            saveDataList.Entries.Add(_saveData);
        }
        internal void Save(DeepDrillerSaveData saveDataList)
        {
            var prefabIdentifier = GetComponent <PrefabIdentifier>();
            var id = prefabIdentifier.Id;

            if (_saveData == null)
            {
                _saveData = new DeepDrillerSaveDataEntry();
            }

            _saveData.Id            = id;
            _saveData.BodyColor     = ColorManager.GetMaskColor().ColorToVector4();
            _saveData.PowerState    = PowerManager.GetPowerState();
            _saveData.PullFromRelay = PowerManager.GetPullFromPowerRelay();
            _saveData.Items         = DeepDrillerContainer.SaveData();

            if (QPatch.Configuration.AllowDamage)
            {
                _saveData.Health = HealthManager.GetHealth();
            }

            _saveData.PowerData     = PowerManager.SaveData();
            _saveData.FocusOres     = OreGenerator.GetFocuses();
            _saveData.IsFocused     = OreGenerator.GetIsFocused();
            _saveData.Biome         = CurrentBiome;
            _saveData.OilTimeLeft   = OilHandler.GetOilTimeLeft();
            _saveData.SolarExtended = PowerManager.IsSolarExtended();
            _saveData.Upgrades      = UpgradeManager.Save();
            saveDataList.Entries.Add(_saveData);
        }