public override void SubscribeEvents(int ms) { m_requestedUpdateFrequency = ms; m_eventsubscription = ms; CollisionEventsThisFrame.Clear(); _parent_scene.AddCollisionEventReporting(this); }
public override void SubscribeEvents(int ms) { m_requestedUpdateFrequency = ms; m_eventsubscription = ms; CollisionEventsThisFrame.Clear(); _parent_scene.AddCollisionEventReporting(this); }