public void CreateOcuppierStatInformationPanel(IOcuppy ocuppier)
            {
                if (ocuppier == null)
                {
                    actualSelectedOcuppier = null;
                    ClearStatInforPanel();
                    return;
                }

                if (actualSelectedOcuppier != null)
                {
                    if (actualSelectedOcuppier == ocuppier)
                    {
                        return;
                    }
                }
                ClearStatInforPanel();
                actualSelectedOcuppier = ocuppier;

                foreach (var pair in ocuppier.Stats)
                {
                    OcuppierStatsInformationUI statInfoUI = GetInformationStatInfo(ocuppier.OwnerPlayerID);
                    OcuppierStatInfo           statInfo   = new OcuppierStatInfo(pair.Value);
                    statInfoUI.SetOcuppierStatInformation(statInfo);
                    statInfoUICreated.Add(statInfoUI.gameObject);
                }
                if (ocuppier.OwnerPlayerID == 0)
                {
                    playerOneInfoPanelParent.gameObject.SetActive(true);
                }
                else
                {
                    playerTwoInfoPanelParent.gameObject.SetActive(true);
                }
            }
            private OcuppierStatsInformationUI GetInformationStatInfo(int playerID)
            {
                GameObject ocuppierStatInfoAux = Instantiate(ocuppierStatInfoPrefab);

                if (playerID == 0)
                {
                    ocuppierStatInfoAux.transform.SetParent(playerOneInfoPanelParent, false);
                }
                else
                {
                    ocuppierStatInfoAux.transform.SetParent(playerTwoInfoPanelParent, false);
                }
                OcuppierStatsInformationUI aux = ocuppierStatInfoAux.GetComponent <OcuppierStatsInformationUI>();

                return(aux);
            }