public static OculusSettings GetSettings()
        {
            OculusSettings settings = null;

#if UNITY_EDITOR
            UnityEditor.EditorBuildSettings.TryGetConfigObject <OculusSettings>("Unity.XR.Oculus.Settings", out settings);
#else
            settings = OculusSettings.s_Settings;
#endif
            return(settings);
        }
Exemplo n.º 2
0
 public OculusSettings()
 {
     instance = this;
 }