Exemplo n.º 1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     //If octopus with bullet, reset the octopus
     if (other.gameObject.tag == "Bullet")
     {
         OctopusController octopus = other.gameObject.GetComponent <OctopusController>();
         if (octopus != null)
         {
             GameObject bld = Instantiate(blood);
             bld.transform.position = octopus.transform.position;
             octopus.Reset();
         }
     }
 }
Exemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        //If player collided with coin, increase the instance point by 10
        if (other.gameObject.tag == "Coin")
        {
            Player.Instance.Points += 10;
            Debug.Log("Collision with" + other.gameObject.tag);
            CoinController coin = other.gameObject.GetComponent <CoinController>();
            if (coin != null)
            {
                GameObject st = Instantiate(star);
                st.transform.position = coin.transform.position;
                coin.Reset();
            }
        }

        //If player collided with PowerCoin, increase the instance health by 10
        if (other.gameObject.tag == "PowerCoin")
        {
            Player.Instance.Health += 10;
            Debug.Log("Collision with" + other.gameObject.tag);
            PowerCoinController powerCoin = other.gameObject.GetComponent <PowerCoinController>();
            if (powerCoin != null)
            {
                GameObject sw = Instantiate(sword);
                sw.transform.position = powerCoin.transform.position;
                powerCoin.destroy();
            }
        }

        //If player collided with shark, game over
        if (other.gameObject.tag == "Shark")
        {
            Player.Instance.Health -= 20;
            Debug.Log("Collision with" + other.gameObject.tag);
            SharkController shark = other.gameObject.GetComponent <SharkController>();
            if (shark != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = shark.transform.position;
            }
        }

        //If player collided with octopus, decrease the instance health by 10
        else if (other.gameObject.tag == "Octopus")
        {
            Debug.Log("Collision with" + other.gameObject.tag);
            Player.Instance.Health -= 10;
            OctopusController octopus = other.gameObject.GetComponent <OctopusController>();
            if (octopus != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = octopus.transform.position;
                octopus.Reset();
            }
        }

        //If player collided with submarine, game over
        else if (other.gameObject.tag == "Submarine")
        {
            Debug.Log("Collision with" + other.gameObject.tag);
            Player.Instance.Health -= 30;
            SubmarineController submarine = other.gameObject.GetComponent <SubmarineController>();
            if (submarine != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = submarine.transform.position;
            }
        }

        //If player collided with submarine, game end
        else if (other.gameObject.tag == "Bullet")
        {
            Debug.Log("Collision with" + other.gameObject.tag);
            Player.Instance.Health = 0;
            BulletController bullet = other.gameObject.GetComponent <BulletController>();
            if (bullet != null)
            {
                GameObject bl = Instantiate(blood);
                bl.transform.position = bullet.transform.position;
                bullet.destroy();
            }
        }
    }