public static extern bool IsOcclusionSettingSupported([MarshalAs(UnmanagedType.I4)] OcclusionSetting setting);
 /// <summary>
 /// Returns true if the UnityCompositor dll supports the specified occlusion setting.
 /// </summary>
 /// <param name="setting">occlusion setting to check</param>
 /// <returns>Returns true if the occlusion setting is supported, otherwise false.</returns>
 public bool IsOcclusionSettingSupported(OcclusionSetting setting)
 {
     return(UnityCompositorInterface.IsOcclusionSettingSupported(setting));
 }