void SetMeshRenderers() { foreach (OcclusionType occType in occlusionType) { List <MeshRenderer> tempList = occObjList.GetProperListOfMeshRenderer(occType); foreach (MeshRenderer mr in tempList) { meshRenderers.Add(mr); } } }
public void RestoreHiddenObjects() { OcclusionType type = OcclusionType.A; while (type != OcclusionType.End) { List <MeshRenderer> templist = OccList.GetProperListOfMeshRenderer(type); if (templist.Count > 0) { foreach (MeshRenderer mr in templist) { mr.enabled = true; } } type++; } }