Exemplo n.º 1
0
        public FishItem(int id, ObtainingDifficulties difficultyToObtain = ObtainingDifficulties.LargeTimeRequirements) : base(id)
        {
            DifficultyToObtain = difficultyToObtain;
            IsFish             = true;

            if (id != (int)ObjectIndexes.AnyFish)
            {
                FishData.FillDefaultFishInfo(this);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Sets the diggable item info on the given data
        /// </summary>
        /// <param name="locationData">The location data</param>
        private static void SetExtraDiggableItemInfo(LocationData locationData)
        {
            ObtainingDifficulties difficulty = GetRandomItemDifficulty();
            double probability = 0;

            switch (difficulty)
            {
            case ObtainingDifficulties.NoRequirements:
                probability = (double)Range.GetRandomValue(30, 60) / 100;
                break;

            case ObtainingDifficulties.SmallTimeRequirements:
                probability = (double)Range.GetRandomValue(30, 40) / 100;
                break;

            case ObtainingDifficulties.MediumTimeRequirements:
                probability = (double)Range.GetRandomValue(20, 30) / 100;
                break;

            case ObtainingDifficulties.LargeTimeRequirements:
                probability = (double)Range.GetRandomValue(10, 20) / 100;
                break;

            case ObtainingDifficulties.UncommonItem:
                probability = (double)Range.GetRandomValue(5, 15) / 100;
                break;

            case ObtainingDifficulties.RareItem:
                probability = (double)Range.GetRandomValue(1, 5) / 100;
                break;

            default:
                Globals.ConsoleError($"Attempting to get a diggable item with invalid difficulty: {difficulty}");
                difficulty  = ObtainingDifficulties.NoRequirements;
                probability = (double)Range.GetRandomValue(30, 60) / 100;
                break;
            }

            locationData.ExtraDiggingItem       = ItemList.GetRandomItemAtDifficulty(difficulty);
            locationData.ExtraDiggingItemRarity = probability;
        }
Exemplo n.º 3
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="id">The item ID</param>
 /// <param name="difficultyToObtain">The difficulty to obtain this item</param>
 public Item(int id, ObtainingDifficulties difficultyToObtain)
 {
     Id = id;
     DifficultyToObtain = difficultyToObtain;
 }
Exemplo n.º 4
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="id">The id of the item</param>
 public AnimalItem(int id, ObtainingDifficulties difficultyToObtain = ObtainingDifficulties.MediumTimeRequirements) : base(id)
 {
     IsAnimalProduct    = true;
     DifficultyToObtain = difficultyToObtain;
 }
Exemplo n.º 5
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="id">The id of the item</param>
 /// <param name="difficultyToObtain">The difficulty to obtain this item - defaults to medium</param>
 public SmeltedItem(int id, ObtainingDifficulties difficultyToObtain = ObtainingDifficulties.MediumTimeRequirements) : base(id)
 {
     DifficultyToObtain     = difficultyToObtain;
     IsSmelted              = true;
     ItemsRequiredForRecipe = new Range(1, 5);
 }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="id">The id of the item</param>
 /// <param name="difficultyToObtain">The difficulty to obtain this artifact - defaults to UncommonItem</param>
 public ArtifactItem(int id, ObtainingDifficulties difficultyToObtain = ObtainingDifficulties.UncommonItem) : base(id)
 {
     DifficultyToObtain = difficultyToObtain;
     IsArtifact         = true;
 }
Exemplo n.º 7
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="id">The id of the item</param>
 public MonsterItem(int id, ObtainingDifficulties difficulty) : base(id, difficulty)
 {
     IsMonsterItem = true;
 }