private void DetonateObstacle() { //TODO: Animation if (ChosenObstacle != null) { ObstaclesManager.DestroyObstacle(ChosenObstacle); } BombsManager.ResolveDetonationTriggers(); }
private void DetonateObstacle() { //TODO: Animation if (ChosenObstacle != null) { ObstaclesManager.DestroyObstacle(ChosenObstacle); } BombsManager.ResolveDetonationTriggers(); }