void Start() { spawnTimer = 0.0f; actualCooldown = Random.Range(minCooldown, maxCooldown); pointsManager = GameObject.Find("ObstaclesCleaner"); pointCounter = pointsManager.GetComponent <ObstaclesCleaner>(); bossSpawned = false; BossPosition = new Vector3(0.85f, 0.5f, 1f); music = GameObject.Find("Music").GetComponent <MusicForest>(); boosts = GameObject.Find("BoostsManager").GetComponent <BoostsManager>(); }
void Start() { pointsObject = GameObject.Find("ObstaclesCleaner"); transform.localScale = new Vector3(0.1f, 0.1f, 1f); pointsCounter = pointsObject.GetComponent <ObstaclesCleaner>(); spriteR = GetComponent <SpriteRenderer>(); hasBumped = false; goUp = true; rotation = transform.rotation; liveTimer = 0f; speedUp = 1.0f; }