Exemplo n.º 1
0
    void AddVerticesFromArray(float[] points)
    {
        float offsetPos = listOfVertices[listOfVertices.Count - 1].x;
        float posY;
        float posZ = 0;
        float posX = offsetPos;

        for (int i = 0; i < points.Length; i++)
        {
            posY  = (points[i] + 1) / 2 * (UPPER_BOUND - LOWER_BOUND) - LOWER_BOUND;
            posX += DISTANCE;
            if (spawner.ShouldGenerateHere(posX + transform.position.x))
            {
                spawner.GenerateObstacleHere(posX + transform.position.x, posY, posY + MAP_HEIGHT);
            }
            listOfVertices.Add(new Vector3(posX, posY, posZ));
        }
    }