Exemplo n.º 1
0
    public static void AddScore(int amount)
    {
        score += amount;
        float playerForwardVelocity = PlayerController.GetForwardVelocity();

        if (playerForwardVelocity < 70f)
        {
            PlayerController.SetForwardVelocity(playerForwardVelocity * 1.25f * totalMult);
        }

        PlayerController.SetAngularVelocity(PlayerController.GetAngularVelocity() * 1.01f * totalMult);

        float spawnInterval = ObstacleSpawner.GetSpawnInterval();

        if (spawnInterval > 10f)
        {
            ObstacleSpawner.SetSpawnInterval(spawnInterval - 0.1f * totalMult);
        }

        float holeRatioMin = ObstacleSpawner.GetHoleMin();
        float holeRatioMax = ObstacleSpawner.GetHoleMax();

        if (holeRatioMin > 0.2f)
        {
            ObstacleSpawner.SetHoleMin(holeRatioMin - 0.05f);
            ObstacleSpawner.SetHoleMax(holeRatioMax - 0.05f);
        }
        float rotationMultiplier = ObstacleBehaviour.GetRotationMultiplier();

        if (rotationMultiplier < 50.0f)
        {
            ObstacleBehaviour.SetRotationMultiplier(rotationMultiplier + 0.05f * totalMult);
        }
    }
Exemplo n.º 2
0
    //-------------------------
    public void StartNewGame()
    {
        DisableUI(mainMenuUIGroup);
        DisableUI(gameUIGroup);
        EnableUI(gameUI);

        playerController.SetVisible(false);
        playerController.transform.position = Vector3.zero;
        playerController.SetVisible(true);
        ObstacleSpawner.DestroyAllObstacles();
        ObstacleSpawner.StartSpawning();
        GameManager.ResetScore();
        ObstacleSpawner.SetSpawnInterval(80f);
        PlayerController.SetAngularVelocity(10f);
        PlayerController.SetAngularVelocity(10f);
        PlayerController.SetForwardVelocity(20f);
        ObstacleSpawner.SetHoleMin(0.6f);
        ObstacleSpawner.SetHoleMax(0.8f);
        ObstacleBehaviour.SetRotationMultiplier(100f);
        ObstacleSpawner.Reset();

        isGameRunning = true;
    }