// Start is called before the first frame update void Start() { textmeshPro = GetComponent <TextMeshProUGUI>(); objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); textmeshPro.text = objectivesTracker.getTotalPlayers() + " / " + objectivesTracker.getTotalPlayers(); }
// Update is called once per frame void Update() { textmeshPro.text = objectivesTracker.getCurrentPosition() + " / " + objectivesTracker.getTotalPlayers(); }