Exemplo n.º 1
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 public override void DeserializeBody(BinaryReader br)
 {
     Ttl = (TLAccountDaysTTL)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 2
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 public override void DeserializeResponse(BinaryReader br)
 {
     Response = (TLAffectedMessages)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 3
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 public override void SerializeBody(BinaryWriter bw)
 {
     bw.Write(Constructor);
     ObjectUtils.SerializeObject(Id, bw);
 }
Exemplo n.º 4
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 public override void deserializeResponse(BinaryReader br)
 {
     Response = (Messages.TLAbsSentEncryptedMessage)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 5
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 public void Dispose()
 {
     ObjectUtils.DisposeQuietly(this.Timer);
 }
Exemplo n.º 6
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 public override void SerializeBody(BinaryWriter bw)
 {
     bw.Write(this.Constructor);
     ObjectUtils.SerializeObject(this.ExceptIds, bw);
 }
Exemplo n.º 7
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 static WorkspaceModule()
 {
     workspaceTypes = ObjectUtils.GetImplementationsOfInterface(typeof(IWorkspace)).ToList();
 }
 public override void DeserializeBody(BinaryReader br)
 {
     Peer     = (TLInputEncryptedChat)ObjectUtils.DeserializeObject(br);
     RandomId = br.ReadInt64();
     Data     = BytesUtil.Deserialize(br);
 }
Exemplo n.º 9
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 public override void DeserializeBody(BinaryReader br)
 {
     Id = (TLVector <TLAbsInputUser>)ObjectUtils.DeserializeVector <TLAbsInputUser>(br);
 }
Exemplo n.º 10
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        public static void _ReloadSettingsAndRoutes()
        {
            GenUtils.LogMsg("status", "webrole _ReloadRoutes", null);

            bool new_routes = false;

            try
            {
                var settings = GenUtils.GetSettingsFromAzureTable();
                if (settings.Keys.Count == 0)
                {
                    GenUtils.PriorityLogMsg("exception", "ReloadSettings: no settings!", null);
                }
                else
                {
                    ElmcityController.settings = settings;
                }
            }
            catch (Exception e0)
            {
                var msg = "_ReloadSettingsAndRoutes: settings";
                GenUtils.PriorityLogMsg("exception", msg, e0.Message);
            }


            try
            {
                var themes = Utils.GetThemesDict();
                if (ObjectUtils.DictOfDictStrEqualsDictOfDictStr(themes, ElmcityController.themes) == false)
                {
                    GenUtils.LogMsg("status", "_ReloadSettingsAndRoutes", "reloading themes");
                    lock (ElmcityController.themes)
                    {
                        ElmcityController.themes = themes;
                    }
                }
            }
            catch (Exception e2)
            {
                var msg = "_ReloadSettingsAndRoutes: themes";
                GenUtils.PriorityLogMsg("exception", msg, e2.Message);
            }

            return;

            try
            {
                var new_wrd = WebRoleData.GetWrd();
                if (new_wrd == null || wrd.IsConsistent() == false)
                {
                    GenUtils.PriorityLogMsg("warning", "null or inconsistent WebRoleData!", null);
                    return;
                }

                if (new_wrd.ready_ids.Count != ElmcityApp.wrd.ready_ids.Count) // did # of hubs change? either on initial load or subsequently
                {
                    new_routes = true;                                         // force rebuild of route map
                    GenUtils.LogMsg("status", "Reload: found a new hub", null);
                    WebRoleData.SaveTimestampedWrd(ElmcityApp.wrd);
                    lock (ElmcityApp.wrd)
                    {
                        ElmcityApp.wrd = new_wrd;                               // update WebRoleData (todo: rewarm caches affected)
                    }
                }

                foreach (var id in ElmcityApp.wrd.ready_ids)                                  // did any hub's renderer change?
                {
                    var cached_renderer  = ElmcityApp.wrd.renderers[id];
                    var current_renderer = Utils.AcquireRenderer(id);

                    if (cached_renderer.timestamp != current_renderer.timestamp)                     // timestamp changed
                    {
                        if (!Utils.RenderersAreEqual(cached_renderer, current_renderer, except_keys: new List <string>()
                        {
                            "timestamp"
                        }))
                        {
                            GenUtils.LogMsg("status", "Reload: new renderer for " + id, null);
                            lock (ElmcityApp.wrd)
                            {
                                ElmcityApp.wrd.renderers[id] = current_renderer;                                                  // update the renderer
                                if (ElmcityApp.home_controller != null)                                                           // skip this if we found a change on startup, controller not ready
                                {
                                    var cache = new AspNetCache(ElmcityApp.home_controller.HttpContext.Cache);
                                    var url   = Utils.MakeBaseZonelessUrl(id);
                                    cache.Remove(url);                                                                                   // flush cached objects for id
                                    var obj = HttpUtils.FetchUrl(new Uri(url));                                                          // rewarm cache
                                }
                            }
                        }
                    }
                }
            }

            catch (Exception e1)
            {
                GenUtils.PriorityLogMsg("exception", "_ReloadSettingsAndRoutes: cannot check/update wrd", e1.Message + e1.StackTrace);
            }


            if (new_routes)
            {
                var existing_routes = RouteTable.Routes;
                var route_count     = existing_routes.Count;
                try
                {
                    GenUtils.LogMsg("status", "_ReloadSettingsAndRoutes: registering " + route_count + " routes", null);

                    lock (RouteTable.Routes)
                    {
                        var route_count_old = RouteTable.Routes.Count;
                        GenUtils.PriorityLogMsg("info", RouteTable.Routes.Count + " routes before reload", null);
                        RouteTable.Routes.Clear();
                        ElmcityApp.RegisterRoutes(RouteTable.Routes, ElmcityApp.wrd);
                        GenUtils.PriorityLogMsg("info", RouteTable.Routes.Count + " routes registered", null);
                        var route_count_new = RouteTable.Routes.Count;
                        if (route_count_new < route_count_old)
                        {
                            GenUtils.PriorityLogMsg("warning", "route count was " + route_count_old + ", is " + route_count_new, null);
                        }
                    }
                }
                catch (Exception e3)
                {
                    GenUtils.PriorityLogMsg("exception", "_ReloadSettingsAndRoutes: registering " + route_count + " routes", e3.Message + e3.StackTrace);
                    ElmcityApp.RegisterRoutes(existing_routes, ElmcityApp.wrd);
                }
            }
        }
Exemplo n.º 11
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 void OnDestroy()
 {
     ObjectUtils.Destroy(m_BlockSelectCube);
     this.ClearFeedbackRequests();
 }
Exemplo n.º 12
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 public override void deserializeResponse(BinaryReader br)
 {
     Response = (TLAbsUpdates)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 13
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 public override void DeserializeBody(BinaryReader br)
 {
     channel = (TLAbsInputChannel)ObjectUtils.DeserializeObject(br);
     user_id = (TLAbsInputUser)ObjectUtils.DeserializeObject(br);
     kicked  = BoolUtil.Deserialize(br);
 }
Exemplo n.º 14
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 public override void deserializeResponse(BinaryReader br)
 {
     Response = (TLNearestDc)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 15
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 public override void DeserializeBody(BinaryReader br)
 {
     this.Flags  = br.ReadInt32();
     this.Pinned = (this.Flags & 1) != 0;
     this.Peer   = (TLAbsInputPeer)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 16
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 public override void DeserializeResponse(BinaryReader br)
 {
     Response = (TLVector <TLAbsUser>)ObjectUtils.DeserializeVector <TLAbsUser>(br);
 }
Exemplo n.º 17
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 public override void DeserializeBody(BinaryReader br)
 {
     this.ExceptIds = (TLVector <int>)ObjectUtils.DeserializeVector <int>(br);
 }
Exemplo n.º 18
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 public override void DeserializeBody(BinaryReader br)
 {
     category = (TLAbsTopPeerCategory)ObjectUtils.DeserializeObject(br);
     peer     = (TLAbsInputPeer)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 19
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 public override void DeserializeResponse(BinaryReader br)
 {
     this.Response = (Messages.TLAbsChats)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 20
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 void OnDisable()
 {
     Camera.onPostRender -= RenderMiniWorld;
     ObjectUtils.Destroy(m_MiniCamera.gameObject);
 }
Exemplo n.º 21
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 public override void DeserializeBody(BinaryReader br)
 {
     peer      = (TLAbsInputEncryptedChat)ObjectUtils.DeserializeObject(br);
     random_id = br.ReadInt64();
     data      = BytesUtil.Deserialize(br);
 }
Exemplo n.º 22
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        static void GenerateLODs(GameObject go)
        {
            // A NOP to make sure we have an instance before launching into threads that may need to execute on the main thread
            MonoBehaviourHelper.ExecuteOnMainThread(() => {});

            var meshFilters = go.GetComponentsInChildren <MeshFilter>();

            if (meshFilters.Length > 0)
            {
                var lodGroup = go.GetComponent <LODGroup>();
                if (!lodGroup)
                {
                    lodGroup = go.AddComponent <LODGroup>();
                }

                var lods = new LOD[maxLOD + 1];
                var lod0 = lods[0];
                lod0.renderers = go.GetComponentsInChildren <MeshRenderer>();
                lod0.screenRelativeTransitionHeight = 0.5f;
                lods[0] = lod0;

                var meshes = new List <Mesh>();

                for (int l = 1; l <= maxLOD; l++)
                {
                    var lodRenderers = new List <MeshRenderer>();
                    foreach (var mf in meshFilters)
                    {
                        var sharedMesh = mf.sharedMesh;

                        if (!sharedMesh)
                        {
                            Debug.LogWarning("AutoLOD: Missing mesh " + mf.name, mf);
                            continue;
                        }

                        var lodTransform = EditorUtility.CreateGameObjectWithHideFlags(string.Format("{0} LOD{1}", sharedMesh.name, l),
                                                                                       k_DefaultHideFlags, typeof(MeshFilter), typeof(MeshRenderer)).transform;
                        lodTransform.SetParent(mf.transform, false);

                        var lodMF       = lodTransform.GetComponent <MeshFilter>();
                        var lodRenderer = lodTransform.GetComponent <MeshRenderer>();

                        lodRenderers.Add(lodRenderer);

                        EditorUtility.CopySerialized(mf, lodMF);
                        EditorUtility.CopySerialized(mf.GetComponent <MeshRenderer>(), lodRenderer);

                        var simplifiedMesh = new Mesh();
                        simplifiedMesh.name = sharedMesh.name + string.Format(" LOD{0}", l);
                        lodMF.sharedMesh    = simplifiedMesh;
                        meshes.Add(simplifiedMesh);

                        var worker = new BackgroundWorker();

                        var index      = l;
                        var inputMesh  = sharedMesh.ToWorkingMesh();
                        var outputMesh = simplifiedMesh.ToWorkingMesh();

                        var meshSimplifier = (IMeshSimplifier)Activator.CreateInstance(meshSimplifierType);
                        worker.DoWork += (sender, args) =>
                        {
                            meshSimplifier.Simplify(inputMesh, outputMesh, Mathf.Pow(0.5f, index));
                            args.Result = outputMesh;
                        };

                        worker.RunWorkerCompleted += (sender, args) =>
                        {
                            var resultMesh = (WorkingMesh)args.Result;
                            resultMesh.ApplyToMesh(simplifiedMesh);
                            simplifiedMesh.RecalculateBounds();
                        };

                        worker.RunWorkerAsync();
                    }

                    var lod = lods[l];
                    lod.renderers = lodRenderers.ToArray();
                    lod.screenRelativeTransitionHeight = l == maxLOD ? 0.01f : Mathf.Pow(0.5f, l + 1);
                    lods[l] = lod;
                }

                lodGroup.ForceLOD(0);
                lodGroup.SetLODs(lods.ToArray());
                lodGroup.RecalculateBounds();
                lodGroup.ForceLOD(-1);

                var prefab = PrefabUtility.GetPrefabParent(go);
                if (prefab)
                {
                    var lodsAssetPath = GetLODAssetPath(prefab);
                    if (File.Exists(lodsAssetPath))
                    {
                        meshes.ForEach(m => AssetDatabase.AddObjectToAsset(m, lodsAssetPath));
                    }
                    else
                    {
                        ObjectUtils.CreateAssetFromObjects(meshes.ToArray(), lodsAssetPath);
                    }
                }
            }
        }
Exemplo n.º 23
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 public override void DeserializeBody(BinaryReader br)
 {
     count  = br.ReadInt32();
     photos = (TLVector <TLAbsPhoto>)ObjectUtils.DeserializeVector <TLAbsPhoto>(br);
     users  = (TLVector <TLAbsUser>)ObjectUtils.DeserializeVector <TLAbsUser>(br);
 }
Exemplo n.º 24
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        static void PreferencesGUI()
        {
            EditorGUILayout.BeginVertical();
            EditorGUILayout.Space();

#if UNITY_2017_3_OR_NEWER
            // Max execution time
            {
                var label = "Max Execution Time (ms)";
                if (maxExecutionTime == 0)
                {
                    EditorGUILayout.BeginHorizontal();
                    if (!EditorGUILayout.Toggle(label, true))
                    {
                        maxExecutionTime = 1;
                    }
                    GUILayout.Label("Infinity");
                    GUILayout.FlexibleSpace();
                    EditorGUILayout.EndHorizontal();
                }
                else
                {
                    EditorGUI.BeginChangeCheck();
                    var maxTime = EditorGUILayout.IntSlider(label, maxExecutionTime, 0, 15);
                    if (EditorGUI.EndChangeCheck())
                    {
                        maxExecutionTime = maxTime;
                    }
                }
            }

            // Mesh simplifier
            {
                var type = meshSimplifierType;
                if (type != null)
                {
                    var meshSimplifiers  = ObjectUtils.GetImplementationsOfInterface(typeof(IMeshSimplifier)).ToList();
                    var displayedOptions = meshSimplifiers.Select(t => t.Name).ToArray();
                    EditorGUI.BeginChangeCheck();
                    var selected = EditorGUILayout.Popup("Default Mesh Simplifier", Array.IndexOf(displayedOptions, type.Name), displayedOptions);
                    if (EditorGUI.EndChangeCheck())
                    {
                        meshSimplifierType = meshSimplifiers[selected];
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("No IMeshSimplifiers found!", MessageType.Warning);
                }
            }

            // Batcher
            {
                var type = batcherType;
                if (type != null)
                {
                    var batchers         = ObjectUtils.GetImplementationsOfInterface(typeof(IBatcher)).ToList();
                    var displayedOptions = batchers.Select(t => t.Name).ToArray();
                    EditorGUI.BeginChangeCheck();
                    var selected = EditorGUILayout.Popup("Default Batcher", Array.IndexOf(displayedOptions, type.Name), displayedOptions);
                    if (EditorGUI.EndChangeCheck())
                    {
                        batcherType = batchers[selected];
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("No IBatchers found!", MessageType.Warning);
                }
            }

            // Max LOD
            {
                var maxLODValues = Enumerable.Range(0, LODData.MaxLOD + 1).ToArray();
                EditorGUI.BeginChangeCheck();
                int maxLODGenerated = EditorGUILayout.IntPopup("Maximum LOD Generated", maxLOD, maxLODValues.Select(v => v.ToString()).ToArray(), maxLODValues);
                if (EditorGUI.EndChangeCheck())
                {
                    maxLOD = maxLODGenerated;
                }
            }

            // Control LOD0 maximum poly count
            {
                EditorGUI.BeginChangeCheck();
                var maxPolyCount = EditorGUILayout.IntField("Initial LOD Max Poly Count", initialLODMaxPolyCount);
                if (EditorGUI.EndChangeCheck())
                {
                    initialLODMaxPolyCount = maxPolyCount;
                }
            }

            // Generate LODs on import
            {
                EditorGUI.BeginChangeCheck();
                var generateLODsOnImport = EditorGUILayout.Toggle("Generate on Import", generateOnImport);
                if (EditorGUI.EndChangeCheck())
                {
                    generateOnImport = generateLODsOnImport;
                }
            }

            // Use SceneLOD?
            {
                EditorGUI.BeginChangeCheck();
                var enabled = EditorGUILayout.Toggle("Scene LOD", sceneLODEnabled);
                if (EditorGUI.EndChangeCheck())
                {
                    sceneLODEnabled = enabled;
                }

                if (sceneLODEnabled)
                {
                    EditorGUI.indentLevel++;
                    EditorGUI.BeginChangeCheck();
                    var showBounds = EditorGUILayout.Toggle("Show Volume Bounds", showVolumeBounds);
                    if (EditorGUI.EndChangeCheck())
                    {
                        showVolumeBounds = showBounds;
                    }

                    var sceneLOD = SceneLOD.instance;
                    EditorGUILayout.HelpBox(string.Format("Coroutine Queue: {0}\nCurrent Execution Time: {1:0.00} s", sceneLOD.coroutineQueueRemaining, sceneLOD.coroutineCurrentExecutionTime * 0.001f), MessageType.None);

                    // Force more frequent updating
                    var mouseOverWindow = EditorWindow.mouseOverWindow;
                    if (mouseOverWindow)
                    {
                        mouseOverWindow.Repaint();
                    }

                    EditorGUI.indentLevel--;
                }
            }
#else
            EditorGUILayout.HelpBox("AutoLOD requires Unity 2017.3 or a later version", MessageType.Warning);
#endif

            EditorGUILayout.EndVertical();
        }
Exemplo n.º 25
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 public override void DeserializeBody(BinaryReader br)
 {
     Id = ObjectUtils.DeserializeVector <int>(br);
 }
Exemplo n.º 26
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        /*
         * Returns a list of agents that have an active ping and the same version info
         *
         * A requested Version of 0.0.0.0 will return all agents
         */
        public static List <AgentInfo> GetAvailableAgents(Hashtable RequestedConfiguration)
        {
            // Validate the requested configuration
            if (RequestedConfiguration.ContainsKey("Version") == false)
            {
                return(null);
            }

            AgentInfo RequestingAgent;
            IPAddress MyAddressFromRequestingAgentPOV;

            // If the requestor is Blocked, ignore the request
            if (!RequestedConfiguration.ContainsKey("RequestingAgentName"))
            {
                return(null);
            }

            // If the requesting agent is not an approved state, block this request
            string RequestingAgentName = RequestedConfiguration["RequestingAgentName"] as string;

            if ((Agents.TryGetValue(RequestingAgentName, out RequestingAgent) &&
                 ((RequestingAgent.State != AgentState.Available) &&
                  (RequestingAgent.State != AgentState.Working) &&
                  (RequestingAgent.State != AgentState.Busy))))
            {
                return(null);
            }

            var BestInt = NetworkUtils.GetBestInterface(RequestingAgent.Configuration["IPAddress"] as IPAddress);

            MyAddressFromRequestingAgentPOV = NetworkUtils.GetInterfaceIPv4Address(BestInt);

            // Extract the requested configuration
            Version RequestedVersion = RequestedConfiguration["Version"] as Version;

            List <AgentInfo> AliveAgents = new List <AgentInfo>();

            lock ( Agents )
            {
                foreach (AgentInfo Agent in Agents.Values)
                {
                    // Only match against major and minor versions
                    bool VersionMatch =
                        (RequestedVersion.Major < Agent.Version.Major) ||
                        ((RequestedVersion.Major == Agent.Version.Major) &&
                         (RequestedVersion.Minor <= Agent.Version.Minor));

                    bool StateMatch =
                        (Agent.State == AgentState.Available) ||
                        (Agent.State == AgentState.Working) ||
                        (Agent.State == AgentState.Busy);

                    // If there is no group name, everything matches, otherwise
                    // the group names must match
                    bool GroupMatch = true;
                    if ((RequestedConfiguration.ContainsKey("GroupName")) &&
                        (Agent.Configuration.ContainsKey("GroupName")))
                    {
                        string RequestedGroupName = RequestedConfiguration["GroupName"] as string;
                        string AgentGroupName     = Agent.Configuration["GroupName"] as string;
                        GroupMatch = (RequestedGroupName == AgentGroupName);
                    }

                    // If all conditions are met, we match
                    if (VersionMatch && StateMatch && GroupMatch)
                    {
                        if (MyAddressFromRequestingAgentPOV != IPAddress.Loopback &&
                            (Agent.Configuration["IPAddress"] as IPAddress).Equals(IPAddress.Loopback))
                        {
                            var NewAgentInfo = ObjectUtils.Duplicate(Agent);

                            NewAgentInfo.Configuration["IPAddress"] = MyAddressFromRequestingAgentPOV;

                            AliveAgents.Add(NewAgentInfo);
                        }
                        else
                        {
                            AliveAgents.Add(Agent);
                        }
                    }
                }

                // If the requesting agent is asking for assignment, do it now that we have the right set
                bool ValidRequestForAssignment = false;
                if (RequestedConfiguration.ContainsKey("RequestAssignmentFor"))
                {
                    // If the requesting agent is not an approved state, block this request
                    ValidRequestForAssignment = (RequestingAgent.State == AgentState.Available) ||
                                                (RequestingAgent.State == AgentState.Working) ||
                                                (RequestingAgent.State == AgentState.Busy);
                }

                if (ValidRequestForAssignment)
                {
                    // Assign all Available agents to this requesting agent and bin the Working ones
                    Int32 NewlyAssignedCount   = 0;
                    Int32 AlreadyAssignedCount = 0;
                    Dictionary <string, List <AgentInfo> > AssignedToBins = new Dictionary <string, List <AgentInfo> >();

                    foreach (AgentInfo Agent in AliveAgents)
                    {
                        if (Agent.State == AgentState.Available)
                        {
                            Agent.Configuration["AssignedTo"]   = RequestingAgent.Name;
                            Agent.Configuration["AssignedTime"] = DateTime.UtcNow;
                            NewlyAssignedCount++;
                        }
                        else if (Agent.State == AgentState.Working)
                        {
                            // Collect the already assigned agents
                            string AssignedTo = Agent.Configuration["AssignedTo"] as string;
                            if (AssignedTo != Agent.Name)
                            {
                                List <AgentInfo> AgentBin;
                                if (!AssignedToBins.TryGetValue(AssignedTo, out AgentBin))
                                {
                                    AgentBin = new List <AgentInfo>();
                                    AssignedToBins[AssignedTo] = AgentBin;
                                }
                                AgentBin.Add(Agent);
                                AlreadyAssignedCount++;
                            }
                        }
                    }

                    // If the ratio of assigned agents is already 1:1, there's nothing more
                    // we can do, regardless of how many we got previously
                    if (AlreadyAssignedCount != AssignedToBins.Count)
                    {
                        // As long as reassigning an agent would not push us above the average, do it
                        while ((NewlyAssignedCount + 1) <= (( float )(AlreadyAssignedCount - 1) / ( float )AssignedToBins.Count))
                        {
                            // Search for the largest bin to reassign an agent from
                            List <AgentInfo> LargestBin      = null;
                            Int32            LargestBinCount = 0;
                            foreach (List <AgentInfo> Bin in AssignedToBins.Values)
                            {
                                if (LargestBinCount < Bin.Count)
                                {
                                    LargestBinCount = Bin.Count;
                                    LargestBin      = Bin;
                                }
                            }
                            // Search for the newest WorkingTime
                            DateTime MaxWorkingTime       = ( DateTime )LargestBin[0].Configuration["WorkingTime"];
                            Int32    ReassignedAgentIndex = 0;
                            for (Int32 i = 1; i < LargestBin.Count; i++)
                            {
                                DateTime NextWorkingTime = ( DateTime )LargestBin[i].Configuration["WorkingTime"];
                                if (MaxWorkingTime < NextWorkingTime)
                                {
                                    MaxWorkingTime       = NextWorkingTime;
                                    ReassignedAgentIndex = i;
                                }
                            }
                            AgentInfo ReassignedAgent = LargestBin[ReassignedAgentIndex];
                            LargestBin.RemoveAt(ReassignedAgentIndex);

                            // Reassigned and adjust the counts
                            ReassignedAgent.Configuration["AssignedTo"]   = RequestingAgent.Name;
                            ReassignedAgent.Configuration["AssignedTime"] = DateTime.UtcNow;
                            AlreadyAssignedCount--;
                            NewlyAssignedCount++;
                        }
                    }

                    // Resort the list -> (Available, Busy, Other (Working))
                    AliveAgents.Sort(AliveAgentSorter);
                }
            }
            return(AliveAgents);
        }
Exemplo n.º 27
0
 public override void DeserializeBody(BinaryReader br)
 {
     Id = (TLAbsInputUser)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 28
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 public override void DeserializeResponse(BinaryReader br)
 {
     Response = (Messages.TLAbsFoundStickerSets)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 29
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 public override void DeserializeResponse(BinaryReader br)
 {
     Response = (TLLink)ObjectUtils.DeserializeObject(br);
 }
Exemplo n.º 30
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 public override void DeserializeResponse(BinaryReader br)
 {
     Response = (Updates.TLAbsChannelDifference)ObjectUtils.DeserializeObject(br);
 }