Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (turnSystem.Turn == TurnSystem.turn.GameTurn && doOnce)
        {
            planetControls.ZoomOut();
            uiPositioner.ExitWindow();
            if (buildButtonBool == false)
            {
                OpenBuildButton();
            }
            StartCoroutine(GameTurnCycle());
            doOnce = false;
        }
        if (townhall.Count > 0)
        {
            stats.townhallStarter = false;
        }

        stats.population = population.Count;

        //Tutorial
        if (stats.townhallStarter)
        {
            tutBuildTownHallUI.SetActive(true);
        }
        else
        {
            tutBuildTownHallUI.SetActive(false);
        }

        if (mine.minecartSent == false)
        {
        }
    }
    public void DestroyBuilding()
    {
        bool doOnce = true;

        uiPositioner.ExitWindow();
        if ((clickedGameObject.tag == "TownHall" || clickedGameObject.tag == "House1" || clickedGameObject.tag == "House2" || clickedGameObject.tag == "House3") && doOnce)
        {
            for (int i = 0; i < clickedGameObject.GetComponent <Occupance>().occupanceAmount; i++)
            {
                GameObject inhabitant = gameManager.assignedpopulation[Random.Range(0, gameManager.assignedpopulation.Count)];
                gameManager.assignedpopulation.Remove(inhabitant);
                gameManager.population.Add(inhabitant);
            }
        }
        if (clickedGameObject.tag == "TownHall" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.townhallWoodCost * stats.recycleMultiplier);
            gameManager.townhall.Remove(this.gameObject);
        }
        if (clickedGameObject.tag == "House1" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.house1WoodCost * stats.recycleMultiplier);
            gameManager.house1.Remove(this.gameObject);
        }
        if (clickedGameObject.tag == "House2" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.house2WoodCost * stats.recycleMultiplier);
            gameManager.house2.Remove(this.gameObject);
        }
        if (clickedGameObject.tag == "House3" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.house3WoodCost * stats.recycleMultiplier);
            gameManager.house3.Remove(this.gameObject);
        }
        if (clickedGameObject.tag == "Windmill" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.windmillWoodCost * stats.recycleMultiplier);
            gameManager.windmill.Remove(this.gameObject);
        }
        if (clickedGameObject.tag == "Factory" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.factoryWoodCost * stats.recycleMultiplier);
            gameManager.factories.Remove(this.gameObject);
        }
        if (clickedGameObject.tag == "Farm" && doOnce)
        {
            stats.wood += Mathf.RoundToInt(stats.farmWoodCost * stats.recycleMultiplier);
            gameManager.farm.Remove(this.gameObject);
        }

        doOnce = false;
        Destroy(clickedGameObject.GetComponentInParent <Transform>().parent.gameObject);
    }