public override void GetState(ObjectState info) { base.GetState(info); info.AddValue("Stage", Stage); info.AddValue("RollRate", RollRate); info.AddValue("Style", Style); }
public override void GetState(ObjectState info) { base.GetState(info); //info.AddValue("timeSinceLastShot", _timeSinceLastShot); info.AddValue("ShieldEnergy", ShieldEnergy); info.AddValue("Owner", Owner); }
public virtual void GetState(ObjectState info) { info.AddValue("EntityID", _entityID); info.AddValue("LocationX", Location.X); info.AddValue("LocationY", Location.Y); info.AddValue("Height", Height); info.AddValue("Width", Width); info.AddValue("Radius", Radius); info.AddValue("VelocityX", _velocity.X); info.AddValue("VelocityY", _velocity.Y); info.AddValue("Orientation", Orientation); info.AddValue("VisualState", (int)visualState); info.AddValue("Status", (int)Status); info.AddValue("Type", (int)Type); info.AddValue("Age", age); }
public override void GetState(ObjectState info) { base.GetState(info); info.AddValue("Owner", Owner); }
public override void GetState(ObjectState info) { base.GetState(info); info.AddValue("PlanetID", (int)PlanetID); }