//Links public LinkRenderer AddLink(Point other, float distance, float stiffness, float damping, Color color, bool render = true) { //Instantiate spring joint SpringJoint2D spring = gameObject.AddComponent <SpringJoint2D>() as SpringJoint2D; spring.autoConfigureDistance = false; spring.enableCollision = false; spring.connectedBody = other.GetComponent <Rigidbody2D>(); spring.distance = distance; spring.frequency = stiffness * stiffnessConstant; spring.dampingRatio = damping; //Link renderer LinkRenderer l = ObjectManager.AddLink(this, other, spring, color, render); links.Add(l); return(l); }