Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     imported   = false;
     importerUI = importer.GetComponent <ObjectImporterUI>();
     QuestionControler_class   = First_question.GetComponent <I_QuestionController1>();
     ActivateInformation_class = ActivateInformation.GetComponent <Imported_ActivateInformation>();
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        if (!Application.isPlaying)
        {
            if (firstTime)
            {
                if (questionController1 != null)
                {
                    //cria o importador de objetos
                    model_importer = new GameObject("Model_Importer");
                    importer_UI    = model_importer.AddComponent <ObjectImporterUI>();
                    importer_class = model_importer.AddComponent <MultiObjectImporter>();
                    model_importer.AddComponent <PathSettings>();

                    //seta as variaveis para o importador funcionar
                    importer_class.autoLoadOnStart = true;
                    importer_UI.first_question     = questionController1.gameObject;
                    questionController1.Active     = false;

                    //informa o question controler quem e o importador
                    questionController1.multiobjectimporter = importer_class;

                    //ajusta o tamanho dos vectores AdditionalElements1 e AdditionalElements3 a 2 para acrescentar alguns objetos
                    questionController1.AdditionalElements1 = new GameObject[1];
                    questionController1.AdditionalElements3 = new GameObject[1];

                    //CRIAR INSTANCIA DO MARCADOR E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Object resourceImageTarget1Prefab = Resources.Load("ImageTarget1Prefab");//obtem o prefab do ImageTarget ImageTarget1Prefab, que está num arquivo Resources
                    if (resourceImageTarget1Prefab != null)
                    {
                        //criar uma instancia do prefabs e inicializar ela
                        GameObject marker = (GameObject)GameObject.Instantiate(resourceImageTarget1Prefab);
                        marker.name = "ImageTarget";

                        //criar um objeto para poder alterar o modelo no formato do app de ajuste
                        GameObject model_location = new GameObject();
                        model_location.transform.localPosition = marker.transform.localPosition;
                        model_location.name = "model location";
                        model_location.transform.SetParent(marker.transform);
                        model_location.transform.localScale = new Vector3(1, 1, 1);
                        // acrescenta a instancias no campos automaticamente.
                        questionController1.Marker             = marker;
                        questionController1.QuestionObjects[0] = model_location;
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The GameObject Prefab: ImageTarget1Prefab is not found in the folder Resources.");
                    }

                    //CRIAR INSTANCIA DO CANVAS E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Object resourceCanvasPrefab = Resources.Load("CanvasPrefab");//obtem o prefab do canvas CanvasPrefab, que está num arquivo Resources
                    if (resourceCanvasPrefab != null)
                    {
                        //criar a instancia do canvas
                        canvas      = (GameObject)GameObject.Instantiate(resourceCanvasPrefab);
                        canvas.name = "Canvas";

                        //CRIAR ISNTANCIA DE EVENTSYSTEM PARA O CANVAS NO CASO DE NAO TER (Um EVENTSYSTEM é criado automaticamente quando se cria um Canvas)
                        if (GameObject.FindObjectOfType <EventSystem>() == null)
                        {
                            //criar eventsystem só com codigo (sem prefab)
                            GameObject eventSystem = new GameObject("EventSystem");
                            eventSystem.AddComponent <EventSystem>();
                            eventSystem.AddComponent <StandaloneInputModule>();
                        }
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The GameObject Prefab: CanvasPrefab is not found in the folder Resources.");
                    }
                    //CRIAR TEXTOS DE ALTERNATIVA E ACRESCENTAR NOS CAMPOS DO QUESTIONCONTROLLER1
                    GameObject[] alternativeTexts = new GameObject[2];
                    for (int i = 0; i < 2; i++)
                    {
                        alternativeTexts[i] = new GameObject("Alternative " + (i + 1));
                        alternativeTexts[i].AddComponent <Text>();
                        alternativeTexts[i].transform.SetParent(canvas.transform);
                        alternativeTexts[i].GetComponent <RectTransform>().sizeDelta = new Vector2(180, 30);
                        alternativeTexts[i].GetComponent <Text>().text               = "Alternative " + (i + 1);
                        alternativeTexts[i].GetComponent <Text>().fontStyle          = FontStyle.Bold;
                        alternativeTexts[i].GetComponent <Text>().fontSize           = 30;
                        alternativeTexts[i].GetComponent <Text>().alignment          = TextAnchor.MiddleCenter;
                        alternativeTexts[i].GetComponent <Text>().horizontalOverflow = HorizontalWrapMode.Overflow;
                        alternativeTexts[i].GetComponent <Text>().verticalOverflow   = VerticalWrapMode.Overflow;
                        alternativeTexts[i].GetComponent <Text>().color              = Color.white;

                        if (i == 0)//para o texto de alternativa1, posicionar ele
                        {
                            alternativeTexts[i].transform.localPosition = new Vector3(320, 30, 0);
                        }
                        else if (i == 1)//para o texto de alternativa2, posicionar ele
                        {
                            alternativeTexts[i].transform.localPosition = new Vector3(320, -10, 0);
                        }

                        //acrescenta os textos nos campos automaticamente.
                        questionController1.Texts[i] = alternativeTexts[i].GetComponent <Text>();
                    }
                    //CRIAR INSTANCIA DO BOTAO PARA O BOTAO RESET PERGUNTA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Object resource1ButtonPrefab = Resources.Load("ButtonPrefab");//obtem o prefab do botao ButtonPrefab, que está num arquivo Resources
                    if (resource1ButtonPrefab != null)
                    {
                        //criar uma instancia do prefabs e inicializar ela
                        GameObject resetQuestionButton = (GameObject)GameObject.Instantiate(resource1ButtonPrefab);
                        resetQuestionButton.name = "ResetQuestionButton";
                        resetQuestionButton.transform.SetParent(canvas.transform);
                        resetQuestionButton.transform.localPosition = new Vector3(0, -95, 0);
                        Sprite image = Resources.Load("ButtonTextures/TryAgain", typeof(Sprite)) as Sprite;//obtem a imagem para o botao
                        if (image != null)
                        {
                            resetQuestionButton.GetComponent <Image>().sprite = image;
                            resetQuestionButton.GetComponent <Image>().type   = Image.Type.Simple;
                        }
                        else
                        {
                            resetQuestionButton.transform.GetChild(0).GetComponent <Text>().text = "Try Again";
                            Debug.LogWarning("AR Educational Framework Message: The Resource: TryAgain is not found in the folder Resources/ButtonTextures.");
                        }
                        //acrescenta a instancia no campo automaticamente.
                        questionController1.ResetButton = resetQuestionButton.GetComponent <Button>();
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The GameObject Prefab: ButtonPrefab is not found in the folder Resources.");
                    }
                    //CRIAR INSTANCIA DA IMAGEM PARA A IMAGEM PERGUNTA CERTA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Sprite resource1CorrectAnswerImage = Resources.Load("CorrectAnswerImage", typeof(Sprite)) as Sprite;//obtem a imagem CorrectAnswerImage,  que está num arquivo Resources
                    if (resource1CorrectAnswerImage != null)
                    {
                        //criar uma elemento Image só com codigo, e apartir da imagem CorrectAnswerImage inicializando ela
                        GameObject correctAnswerImage = new GameObject("CorrectAnswerImage");
                        correctAnswerImage.AddComponent <Image>();
                        correctAnswerImage.transform.SetParent(canvas.transform);
                        correctAnswerImage.transform.localPosition                  = new Vector3(0, 25, 0);
                        correctAnswerImage.GetComponent <Image>().sprite            = resource1CorrectAnswerImage;
                        correctAnswerImage.GetComponent <RectTransform>().sizeDelta = new Vector2(140, 140);
                        //acrescenta a imagem no campo automaticamente.
                        questionController1.CorrectAnswerImage = correctAnswerImage.GetComponent <Image>();
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The Resource: CorrectAnswerImage is not found in the folder Resources.");
                    }
                    //CRIAR INSTANCIA DA IMAGEM PARA IMAGEM PERGUNTA ERRADA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Sprite resourceWrongAnswerImage = Resources.Load("WrongAnswerImage", typeof(Sprite)) as Sprite;//obtem a imagem WrongAnswerImage,  que está num arquivo Resources
                    if (resourceWrongAnswerImage != null)
                    {
                        //criar uma elemento Image só com codigo, e apartir da imagem WrongAnswerImage inicializando ela
                        GameObject wrongAnswerImage = new GameObject("WrongAnswerImage");
                        wrongAnswerImage.AddComponent <Image>();
                        wrongAnswerImage.transform.SetParent(canvas.transform);
                        wrongAnswerImage.transform.localPosition                  = new Vector3(0, 25, 0);
                        wrongAnswerImage.GetComponent <Image>().sprite            = resourceWrongAnswerImage;
                        wrongAnswerImage.GetComponent <RectTransform>().sizeDelta = new Vector2(140, 140);
                        //acrescenta a imagem no campo automaticamente.
                        questionController1.WrongAnswerImage = wrongAnswerImage.GetComponent <Image>();
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The Resource: WrongAnswerImage is not found in the folder Resources.");
                    }

                    //CRIAR TEXTO DO TEMPO E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    GameObject timeText = new GameObject("TimeText");
                    timeText.AddComponent <Text>();
                    timeText.transform.SetParent(canvas.transform);
                    timeText.GetComponent <RectTransform>().sizeDelta = new Vector2(160, 30);
                    timeText.GetComponent <Text>().text               = "Time Text";
                    timeText.GetComponent <Text>().fontStyle          = FontStyle.Bold;
                    timeText.GetComponent <Text>().fontSize           = 30;
                    timeText.GetComponent <Text>().alignment          = TextAnchor.MiddleCenter;
                    timeText.GetComponent <Text>().horizontalOverflow = HorizontalWrapMode.Overflow;
                    timeText.GetComponent <Text>().verticalOverflow   = VerticalWrapMode.Overflow;
                    timeText.transform.localPosition     = new Vector3(320, 135, 0);
                    timeText.GetComponent <Text>().color = Color.yellow;
                    //acrescenta o texto no campo automaticamente.
                    questionController1.TimeText = timeText.GetComponent <Text>();

                    //CRIAR INSTANCIA DO BOTAO PARA O BOTAO VER RESPOSTA DA PERGUNTA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Object resource2ButtonPrefab = Resources.Load("ButtonPrefab");//obtem o prefab do botao ButtonPrefab, que está num arquivo Resources
                    if (resource2ButtonPrefab != null)
                    {
                        //criar uma instancia do prefabs e inicializar ela
                        GameObject answerButton = (GameObject)GameObject.Instantiate(resource2ButtonPrefab);
                        answerButton.name = "AnswerButton";
                        answerButton.transform.SetParent(canvas.transform);
                        answerButton.transform.localPosition = new Vector3(0, -65, 0);
                        Sprite image = Resources.Load("ButtonTextures/SeeAnswer", typeof(Sprite)) as Sprite;//obtem a imagem para o botao
                        if (image != null)
                        {
                            answerButton.GetComponent <Image>().sprite = image;
                            answerButton.GetComponent <Image>().type   = Image.Type.Simple;
                        }
                        else
                        {
                            answerButton.transform.GetChild(0).GetComponent <Text>().text = "See Answer";
                            Debug.LogWarning("AR Educational Framework Message: The Resource: SeeAnswer is not found in the folder Resources/ButtonTextures.");
                        }
                        //acrescenta a instancia no campo automaticamente.
                        questionController1.AnswerButton = answerButton.GetComponent <Button>();
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The GameObject Prefab: ButtonPrefab is not found in the folder Resources.");
                    }
                    //CRIAR INSTANCIA DA IMAGEM PARA A IMAGEM PEQUENA QUE INDICA A ALTERNATIVA CERTA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    Sprite resource2CorrectAnswerImage = Resources.Load("CorrectAnswerImage", typeof(Sprite)) as Sprite;//obtem a imagem CorrectAnswerImage,  que está num arquivo Resources
                    if (resource2CorrectAnswerImage != null)
                    {
                        //criar uma elemento Image só com codigo, e apartir da imagem CorrectAnswerImage inicializando ela
                        GameObject correctAnswerImage2 = new GameObject("CorrectAnswerImage2");
                        correctAnswerImage2.AddComponent <Image>();
                        correctAnswerImage2.transform.SetParent(canvas.transform);
                        correctAnswerImage2.transform.localPosition                  = new Vector3(320, 30, 0);//mesma posicao do texto de alternativa 1
                        correctAnswerImage2.GetComponent <Image>().sprite            = resource2CorrectAnswerImage;
                        correctAnswerImage2.GetComponent <RectTransform>().sizeDelta = new Vector2(32, 30);
                        //acrescenta a instancia no campo automaticamente.
                        questionController1.CorrectAnswerImage2 = correctAnswerImage2.GetComponent <Image>();
                    }
                    else
                    {
                        Debug.LogError("AR Educational Framework Message: The Resource: CorrectAnswerImage is not found in the folder Resources.");
                    }

                    //CRIAR TEXTO DE PERGUNTA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    GameObject questionText = new GameObject("QuestionText");
                    questionText.AddComponent <Text>();
                    questionText.transform.SetParent(canvas.transform);
                    questionText.GetComponent <RectTransform>().sizeDelta = new Vector2(200, 30);
                    questionText.GetComponent <Text>().text               = "Question Text";
                    questionText.GetComponent <Text>().fontStyle          = FontStyle.Bold;
                    questionText.GetComponent <Text>().fontSize           = 30;
                    questionText.GetComponent <Text>().alignment          = TextAnchor.MiddleCenter;
                    questionText.GetComponent <Text>().horizontalOverflow = HorizontalWrapMode.Overflow;
                    questionText.GetComponent <Text>().verticalOverflow   = VerticalWrapMode.Overflow;
                    questionText.transform.localPosition     = new Vector3(0, 135, 0);
                    questionText.GetComponent <Text>().color = Color.blue;
                    //acrescenta o texto no campo automaticamente.
                    questionController1.AdditionalElements1[0] = questionText;

                    //CRIAR TEXTO DE RESPOSTA E ACRESCENTAR NO CAMPO DO QUESTIONCONTROLLER1
                    GameObject answerText = new GameObject("AnswerText");
                    answerText.AddComponent <Text>();
                    answerText.transform.SetParent(canvas.transform);
                    answerText.GetComponent <RectTransform>().sizeDelta = new Vector2(180, 30);
                    answerText.GetComponent <Text>().text               = "Answer Text";
                    answerText.GetComponent <Text>().fontStyle          = FontStyle.Bold;
                    answerText.GetComponent <Text>().fontSize           = 30;
                    answerText.GetComponent <Text>().alignment          = TextAnchor.MiddleCenter;
                    answerText.GetComponent <Text>().horizontalOverflow = HorizontalWrapMode.Overflow;
                    answerText.GetComponent <Text>().verticalOverflow   = VerticalWrapMode.Overflow;
                    answerText.transform.localPosition     = new Vector3(0, 135, 0);
                    answerText.GetComponent <Text>().color = Color.blue;
                    //acrescenta o texto no campo automaticamente.
                    questionController1.AdditionalElements3[0] = answerText;
                }
                else
                {
                    Debug.LogError("AR Educational Framework Message: The GameObject: " + gameObject.name + " doesn't have I_QuestionController1 component. you need to add it before add this class.");
                }

                firstTime = false;
            }
        }
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        if (!Application.isPlaying)
        {
            if (firstTime)
            {
                //cria o importador de objetos
                model_importer = new GameObject("Model_Importer");
                importer_UI    = model_importer.AddComponent <ObjectImporterUI>();
                importer_class = model_importer.AddComponent <MultiObjectImporter>();
                model_importer.AddComponent <PathSettings>();

                importer_UI.active_info = activateInformationComponents[0];

                //seta as variaveis para o importador funcionar
                importer_class.autoLoadOnStart = true;

                if (activateInformationComponents.Length > 0)
                {
                    for (int i = 0; i < activateInformationComponents.Length; i++)
                    {
                        //CRIAR INSTANCIA DO MARCADOR1
                        Object resourceImageTarget1Prefab = Resources.Load("ImageTarget1Prefab");
                        if (resourceImageTarget1Prefab != null)
                        {
                            //criar instancia do marcador
                            marker1      = (GameObject)GameObject.Instantiate(resourceImageTarget1Prefab);
                            marker1.name = "ImageTarget";

                            //Informar o importador, qual e o marcador
                            importer_UI.Marker = marker1;

                            //criar objeto para teste
                            Object      = new GameObject();
                            Object.name = "model location";

                            //colocar objeto como filho do marcador
                            Object.transform.SetParent(marker1.transform);

                            //acrescenta automaticamente o marcador e seu objeto, nos campos da classe Imported_ActivateInformation
                            activateInformationComponents[i].Marker1  = marker1;
                            activateInformationComponents[i].MyObject = Object;

                            for (int j = 0; j < activateInformationComponents[i].Texts3D.Length; j++)
                            {
                                //CRIAR O 3D TEXT DE INFORMACAO A SER ATIVADO SOBRE O OBJETO
                                GameObject text3D = new GameObject("New Text_" + j);
                                text3D.AddComponent <TextMesh>();
                                text3D.GetComponent <TextMesh>().text      = "Hello World";
                                text3D.GetComponent <TextMesh>().anchor    = TextAnchor.MiddleCenter;
                                text3D.GetComponent <TextMesh>().alignment = TextAlignment.Center;
                                text3D.GetComponent <TextMesh>().fontSize  = 30;
                                text3D.GetComponent <TextMesh>().font      = Resources.Load("Arial", typeof(Font)) as Font;
                                text3D.transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
                                //ajusta posicao para ficar na mesma do objeto
                                text3D.transform.localPosition = ObjectPosition;
                                //ajusta posicao para aumentar 1.5 em Y
                                text3D.transform.SetParent(Object.transform);
                                Vector3 positionT3 = text3D.transform.localPosition;
                                positionT3.y += 1.5f;
                                text3D.transform.localPosition = positionT3;

                                //acrescenta automaticamente 3D TEXT, no campo da classe Imported_ActivateInformation
                                activateInformationComponents[i].Texts3D[j] = text3D.GetComponent <TextMesh>();
                                //--------------
                            }

                            for (int j = 0; j < activateInformationComponents[i].Points.Length; j++)
                            {
                                //CRIAR O GAME OBJECT VAZIO PARA INDICAR O PONTO DE ORIGEM DA LINHA
                                GameObject point = new GameObject("P1_" + j);
                                //ajusta posicao para ficar na mesma do objeto
                                point.transform.localPosition = ObjectPosition;
                                point.transform.SetParent(Object.transform);

                                //acrescenta automaticamente objeto vazio, no campo da classe Imported_ActivateInformation
                                activateInformationComponents[i].Points[j] = point;
                                //--------------
                            }
                        }
                        else
                        {
                            Debug.LogError("AR Educational Framework Message: The GameObject Prefab: ImageTarget1Prefab is not found in the folder Resources.");
                        }
                        //CRIAR INSTANCIA DO MARCADOR2
                        Object resourceImageTarget2Prefab = Resources.Load("ImageTarget2Prefab");
                        if (resourceImageTarget2Prefab != null)
                        {
                            GameObject marker2 = (GameObject)GameObject.Instantiate(resourceImageTarget2Prefab);
                            marker2.name = "ImageTarget2";
                            Vector3 positionT = marker2.transform.localPosition;
                            positionT.x += 1.4f;
                            marker2.transform.localPosition = positionT;
                            //acrescenta automaticamente o marcador, no campo da classe Imported_ActivateInformation
                            activateInformationComponents[i].Marker2 = marker2;
                        }
                        else
                        {
                            Debug.LogError("AR Educational Framework Message: The GameObject Prefab: ImageTarget2Prefab is not found in the folder Resources.");
                        }
                        //OBTER A ARCAMERA ATUAL E ACRESCENTAR ELA NO campo da classe Imported_ActivateInformation, caso de nao encontrar ela, entao enviar uma mensagem de erro
                        GameObject myARCamera = GameObject.Find("ARCamera");
                        if (myARCamera != null)
                        {
                            activateInformationComponents[i].MyARCamera = myARCamera;
                        }
                        else
                        {
                            Debug.LogError("AR Educational Framework Message: ARCamera not Found, you need have a ARCamera in the Scene before add this class.");
                        }
                    }
                }
                else
                {
                    Debug.LogError("AR Educational Framework Message: The GameObject: " + gameObject.name + " doesn't have Imported_ActivateInformation component. you need to add it before add this class.");
                }

                firstTime = false;
            }
        }
    }