Exemplo n.º 1
0
 //从数据库中重读Exp的未序列化信息
 public static void ReloadExp(Exp exp)
 {
     if (exp is ConstExp)
     {
         ConstExp cexp = exp as ConstExp;
         cexp.Reload();
         cexp.ReturnType.Reload();
     }
     if (exp is ObjectExp)
     {
         ObjectExp oexp = exp as ObjectExp;
         oexp.ReturnType.Reload();
         oexp.Parent.Reload();
     }
     if (exp is ActionExp)
     {
         ActionExp aexp = exp as ActionExp;
         aexp.API.Reload();
         aexp.ReturnType.Reload();
         foreach (Exp ex in aexp.API.ArgValues)
         {
             ReloadExp(ex);
         }
     }
 }
Exemplo n.º 2
0
        //根据事件,获取参数表达式
        public ObjectExp GetArgExp(int index_BeginWith1)
        {
            int index = index_BeginWith1 - 1;

            if (index > ArgList.Length - 1)
            {
                throw new Exception("要获取的的参数表达式,超出了事件的定义范围");
            }
            ObjectExp oexp = new ObjectExp(this, index, ArgList[index].ArgType);

            return(oexp);
        }
Exemplo n.º 3
0
    public override bool Equals(object obj)
    {
        if (obj == null)
        {
            return(false);
        }
        if (!(obj is ObjectExp))
        {
            return(false);
        }
        ObjectExp exp = obj as ObjectExp;

        if (this.AsEventArgPos != exp.AsEventArgPos)
        {
            return(false);
        }
        return(this.Parent.DBID.Equals(exp.Parent.DBID));
    }
Exemplo n.º 4
0
        public void ExpForm_Show(Exp exp, GameEvent gameEvent)
        {
            System.Diagnostics.Debug.Assert(exp != null);
            System.Diagnostics.Debug.Assert(gameEvent != null);

            InitializeComponent();

            this.expControl1.VExp = this.VExp;

            enableAPIListChange = false;

            this.m_eventDefine = gameEvent;
            this.m_exp         = exp.Clone() as Exp;
            if (exp.ReturnType == null)
            {
                this.Text = "任意表达式";
            }
            else
            {
                this.Text = exp.ReturnType.ToString() + " 表达式";
            }

            this.DialogResult = DialogResult.Cancel;

            // 刷新功能列表
            GameAPIDefine[] ret;
            if (this.m_requireRetType == null) // 表达式类型未知,用于条件判断中输入未知类型的节点用。
            {
                // 获取所有有返回值的API
                // ret = ExpManager.GetAPIDefineListExceptReturnType(TypeDefine.NilType); 如果只能选有返回值的API的话,那么几乎每个有返回值API都要做一个无返回值的版本才能在动作组里没选到,
                // 这样会带来很大的维护工作量,所以修正为可以选择所有的API。
                ret = ExpManager.GetAPIDefine_All();

                this.radioConst.Enabled    = false;
                this.radioConstSel.Enabled = false;
                this.comboBoxConst.Enabled = false;
                this.txtConst.Enabled      = false;
                this.btnSelect.Enabled     = false;

                this.comboBoxAPI.TabIndex = 2;
            }
            else
            {
                // 专用API列出来
                ret = ExpManager.GetAPIDefineByReturnType(exp.ReturnType);
            }

            if (ret != null)
            {
                comboBoxAPI.Items_AddRange(Helper.SortByToString(ret));
            }

            // 刷新常数列表
            if (exp.ReturnType != null)
            {
                if (exp.ReturnType.isEnum)
                {
                    this.txtConst.Enabled   = false;
                    this.radioConst.Enabled = false;
                    ConstExp[] const_ret = ExpManager.GetConstExpByReturnType(exp.ReturnType);
                    if (const_ret != null)
                    {
                        comboBoxConst.Items.AddRange(const_ret);
                    }
                    if (comboBoxConst.Items.Count > 0)
                    {
                        comboBoxConst.SelectedItem = comboBoxConst.Items[0];
                    }
                    if (!exp.ReturnType.ContainsValueEdit)
                    {
                        this.btnSelect.Enabled = false;
                    }
                }
                else
                {
                    this.comboBoxConst.Enabled = false;
                    this.radioConstSel.Enabled = false;
                    this.btnSelect.Enabled     = false;
                    if (exp.ReturnType.ContainsValueEdit)
                    {
                        this.btnInput.Enabled = true;
                    }
                }
            }

            //刷新本事件列表
            if (this.m_showThisEvent)
            {
                for (int i = 0; i < gameEvent.ArgList.Length; i++)
                {
                    if (exp.ReturnType == null || gameEvent.ArgList[i].ArgType.DBID == exp.ReturnType.DBID)
                    {
                        comboBoxEventArg.Items.Add(gameEvent.GetArgExp(i + 1));
                    }

                    if (comboBoxEventArg.Items.Count > 0)
                    {
                        comboBoxEventArg.SelectedItem = comboBoxEventArg.Items[0];
                    }
                }
                //对任意类型的支持,在这里可以选到
                if (this.VExp != null)
                {
                    if (exp.ReturnType == null || this.VExp.ReturnType == null || this.VExp.ReturnType.DBID == exp.ReturnType.DBID)
                    {
                        comboBoxEventArg.Items.Add(this.VExp);
                    }
                }
            }

            //灰掉某些东东
            if (comboBoxAPI.Items_Count == 0)
            {
                //灰掉API
                comboBoxAPI.Enabled = false;
                radioExp.Enabled    = false;
            }
            //灰掉常数
            if (comboBoxConst.Items.Count == 0)// && exp.ReturnType.m_isEnum)
            {
                comboBoxConst.Enabled = false;
            }
            if (exp.ReturnType == null || !exp.ReturnType.isDuplicate)
            {
                txtConst.Enabled = false;
            }
            if (txtConst.Enabled == false && comboBoxConst.Enabled == false)
            {
                radioConst.Enabled = false;
            }
            //灰掉本事件
            if (comboBoxEventArg.Items.Count == 0)
            {
                comboBoxEventArg.Enabled = false;
                radioEventArg.Enabled    = false;
            }

            //自动选中API
            if (m_exp is ActionExp)
            {
                foreach (GameAPIDefine apidefine in comboBoxAPI.Items_All)
                {
                    if (apidefine.DBID == (m_exp as ActionExp).API.DBID)
                    {
                        this.comboBoxAPI.Text = apidefine.ToString() + " ";
                        //this.comboBoxAPI.Items;
                        break;
                    }
                }

                this.expControl1.SetComboText(m_exp as ActionExp, this.m_eventDefine);
                this.expControl1.VExp = this.VExp;
                this.radioExp.Checked = true;
                //this.expControl1.Focus();
                this.m_FousedControl = this.expControl1;
            }

            //自动选中常数
            if (m_exp is ConstExp)
            {
                ConstExp conExp = m_exp as ConstExp;
                if (conExp.ReturnType.isEnum)
                {
                    if (conExp.ReturnType.ContainsValueEdit) //使用lua脚本编辑
                    {
                        this.comboBoxConst.Items.Clear();
                        this.comboBoxConst.Items.Add(conExp);
                        this.comboBoxConst.SelectedItem = conExp;
                        //this.comboBoxConst.Enabled = true;
                    }
                    else                                    //使用下拉菜单编辑
                    {
                        foreach (ConstExp ex in comboBoxConst.Items)
                        {
                            if (ex.DBValue == conExp.DBValue)
                            {
                                this.comboBoxConst.SelectedItem = ex;
                                break;
                            }
                        }
                        if (this.comboBoxConst.SelectedItem == null && comboBoxConst.Items.Count > 0)
                        {
                            comboBoxConst.SelectedItem = comboBoxConst.Items[0];
                        }
                    }
                    this.radioConstSel.Checked = true;
                    this.m_FousedControl       = this.radioConstSel;
                }
                else
                {
                    this.txtConst.Text      = m_exp.strText;
                    this.radioConst.Checked = true;
                    //this.radioConst.Focus();
                    //this.txtConst.Focus();
                    this.m_FousedControl = this.txtConst;
                }
            }



            //自动选中本事件
            if (m_exp is ObjectExp)
            {
                ObjectExp oExp = m_exp as ObjectExp;
                foreach (ObjectExp ex in comboBoxEventArg.Items)
                {
                    if (ex.AsEventArgPos == oExp.AsEventArgPos)
                    {
                        this.comboBoxEventArg.SelectedItem = ex;
                        break;
                    }
                }
                this.radioEventArg.Checked = true;
                //this.comboBoxEventArg.Focus();
                this.m_FousedControl = this.comboBoxEventArg;
            }

            //自动选中无类型变量
            if (m_exp is VarExp)
            {
                foreach (Exp ex in  comboBoxEventArg.Items)
                {
                    if (ex is VarExp)
                    {
                        this.comboBoxEventArg.SelectedItem = ex;
                    }
                }
                this.radioEventArg.Checked = true;
                this.m_FousedControl       = this.comboBoxEventArg;
            }


            if (!this.radioConst.Checked && !this.radioEventArg.Checked && !this.radioEventArg.Checked && !this.radioExp.Checked)
            {
                this.radioConst.Checked = true;
                this.m_FousedControl    = txtConst;
            }
            enableAPIListChange = true;

            this.comboBoxAPI.SelectedIndexChanged += new System.EventHandler(this.comboBoxAPI_SelectedIndexChanged);
        }