public override void Serialize(IDataWriter writer)
        {
            base.Serialize(writer);
            writer.WriteShort(((short)(m_effects.Count)));
            int effectsIndex;

            for (effectsIndex = 0; (effectsIndex < m_effects.Count); effectsIndex = (effectsIndex + 1))
            {
                ObjectEffect objectToSend = m_effects[effectsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
            writer.WriteVarUhShort(m_objectGID);
        }
Exemplo n.º 2
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        public override void Serialize(ICustomDataOutput writer)
        {
            base.Serialize(writer);
            writer.WriteShort(((short)(m_effects.Count)));
            int effectsIndex;

            for (effectsIndex = 0; (effectsIndex < m_effects.Count); effectsIndex = (effectsIndex + 1))
            {
                ObjectEffect objectToSend = m_effects[effectsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
            writer.WriteVarUhShort(m_objectGID);
            writer.WriteVarUhInt(m_objectUID);
            writer.WriteVarUhInt(m_quantity);
            writer.WriteVarUhLong(m_objectPrice);
        }
Exemplo n.º 3
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteVarShort((int)this.setId);
     writer.WriteShort((short)((int)this.setObjects.Length));
     uint[] numArray = this.setObjects;
     for (int i = 0; i < (int)numArray.Length; i++)
     {
         writer.WriteVarShort((int)numArray[i]);
     }
     writer.WriteShort((short)((int)this.setEffects.Length));
     ObjectEffect[] objectEffectArray = this.setEffects;
     for (int j = 0; j < (int)objectEffectArray.Length; j++)
     {
         ObjectEffect objectEffect = objectEffectArray[j];
         writer.WriteShort(objectEffect.TypeId);
         objectEffect.Serialize(writer);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort(((short)(m_effects.Count)));
     int effectsIndex;
     for (effectsIndex = 0; (effectsIndex < m_effects.Count); effectsIndex = (effectsIndex + 1))
     {
         ObjectEffect objectToSend = m_effects[effectsIndex];
         writer.WriteUShort(((ushort)(objectToSend.TypeID)));
         objectToSend.Serialize(writer);
     }
     writer.WriteShort(((short)(m_prices.Count)));
     int pricesIndex;
     for (pricesIndex = 0; (pricesIndex < m_prices.Count); pricesIndex = (pricesIndex + 1))
     {
         writer.WriteVarUhLong(m_prices[pricesIndex]);
     }
     writer.WriteInt(m_itemUID);
     writer.WriteInt(m_objGenericId);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteInt(this.itemUID);
     writer.WriteInt(this.objGenericId);
     writer.WriteShort((short)((int)this.effects.Length));
     ObjectEffect[] objectEffectArray = this.effects;
     for (int i = 0; i < (int)objectEffectArray.Length; i++)
     {
         ObjectEffect objectEffect = objectEffectArray[i];
         writer.WriteShort(objectEffect.TypeId);
         objectEffect.Serialize(writer);
     }
     writer.WriteShort((short)((int)this.prices.Length));
     uint[] numArray = this.prices;
     for (int j = 0; j < (int)numArray.Length; j++)
     {
         writer.WriteVarInt((int)numArray[j]);
     }
 }
Exemplo n.º 6
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        public override void Serialize(ICustomDataOutput writer)
        {
            writer.WriteVarUhShort(m_setId);
            writer.WriteShort(((short)(m_setObjects.Count)));
            int setObjectsIndex;

            for (setObjectsIndex = 0; (setObjectsIndex < m_setObjects.Count); setObjectsIndex = (setObjectsIndex + 1))
            {
                writer.WriteVarUhShort(m_setObjects[setObjectsIndex]);
            }
            writer.WriteShort(((short)(m_setEffects.Count)));
            int setEffectsIndex;

            for (setEffectsIndex = 0; (setEffectsIndex < m_setEffects.Count); setEffectsIndex = (setEffectsIndex + 1))
            {
                ObjectEffect objectToSend = m_setEffects[setEffectsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
        }