IEnumerator Phase6() { print("PHASE 6"); float SV = 94.78f; MusicController.control.SkipToPoint(SV); Spawner1.CreateLine_MultiLines(94.78f - SV, null, new Vector3(0, 0), 0.8f, 5, 4, 4, 0, 0, true); Spawner1.MorphTo_Square_Children(98.39f - SV, null, new Vector3(-2, 0), 0, 0, 1.85f, 1.85f, 3.1f); Spawner2.CreateLine_MultiLines(101.53f - SV, null, new Vector3(0, 0), 0.8f, 5, 4, 4, 0, 0, true); Spawner2.MorphTo_Square_Children(105.05f - SV, null, new Vector3(2, 0), 0, 0, 1.85f, 1.85f, 3.1f); Spawner1.RotateDegrees(108.22f - SV, null, 180, 4.95f); Spawner2.RotateDegrees(108.22f - SV, null, 180, 4.95f); Spawner1.BreakToTarget_Children(113.25f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, 2); Spawner2.BreakToTarget_Children(113.25f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, 2); Spawner1.BreakToTarget_Children(113.75f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, -4); Spawner2.BreakToTarget_Children(113.75f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, -4); Spawner1.ChangeAlpha_Children(113.75f - SV, 0.0f, 0, 2); Spawner2.ChangeAlpha_Children(113.75f - SV, 0.0f, 0, 2); Spawner1.Destroy_Children(115.25f - SV, 0); Spawner2.Destroy_Children(115.25f - SV, 0); yield return(new WaitForSeconds(114.94f - SV)); ResetObjectSpawner(Spawner1); ResetObjectSpawner(Spawner2); yield return(null); }