public override void Interact(GameObject interactor)
    {
        if (isLocked)
        {
            if (interactor.tag == "Player")
            {
                FMODUnity.RuntimeManager.PlayOneShot(sfxDoorLocked, transform.position);

                /* (Bernardo) TODO: Adicionar dialogo de "trancado"
                 *
                 * interactor.GetComponentInChildren<PlayerDialogueState>().dialogue = lockedDialogue;
                 * interactor.transform.GetChild(2).GetComponent<ConcurrentStateMachine>().ChangeState(typeof(PlayerDialogueState));*/
            }
        }
        else
        {
            if (!hasBeenOpened)
            {
                FMODUnity.RuntimeManager.PlayOneShot(sfxChestOpening, transform.position);
                hasBeenOpened = true;
                animator.SetTrigger("Open");
                ObjectCollector collector = interactor.GetComponent <ObjectCollector>();

                collector.GetItem(containedItem);
                FMODUnity.RuntimeManager.PlayOneShot(sfxCollectingItem, transform.position);
            }
            else
            {
                PlayerDialogueState dialogueState = interactor.GetComponentInChildren <PlayerDialogueState>();

                dialogueState.dialogue = emptyDialogue;
                dialogueState.GetComponent <ConcurrentStateMachine>().ChangeState(typeof(PlayerDialogueState));
            }
        }
    }
 public override void Collect(ObjectCollector collector)
 {
     collector.GetItem(itemConfig);
     base.Collect(collector);
 }