Exemplo n.º 1
0
    private void GenTerrain()
    {
        ObjToMesh o            = new ObjToMesh();
        Mesh      importedMesh = o.genMesh("D:\\roads.sexy\\unity_rendering\\Assets\\objects\\terrain.obj");

        GameObject go = new GameObject();

        go.AddComponent <MeshFilter>();
        go.AddComponent <MeshRenderer>();
        go.GetComponent <MeshFilter>().mesh = importedMesh;
        // go.transform.eulerAngles = new Vector3(-90, 0, 0);
        go.GetComponent <MeshRenderer>().material.mainTexture = Resources.Load("grass") as Texture;
        go.GetComponent <MeshRenderer>().material.shader      = Shader.Find("Nature/SpeedTree");


        Random r = new Random();

        for (int i = 0; i < importedMesh.vertexCount / 10; i++)
        {
            int     v_index = r.Next(0, importedMesh.vertexCount);
            Vector3 v       = importedMesh.vertices[v_index];


            if (!IsInCollider(roadMeshCollider, v))
            {
                GameObject grassObjectPrefab = Resources.Load <GameObject>("LowGrass") as GameObject;
                GameObject grassObject       = GameObject.Instantiate(grassObjectPrefab, v, Quaternion.identity);
                grassObject.transform.localScale = new Vector3(5, 5, 5);

                grassObject.GetComponent <MeshRenderer>().material.mainTexture = Resources.Load("grass") as Texture;
            }
        }
    }
Exemplo n.º 2
0
    private void GenRoad()
    {
        ObjToMesh o            = new ObjToMesh();
        Mesh      roadMesh     = o.genMesh("D:\\roads.sexy\\unity_rendering\\Assets\\objects\\streets.obj");
        Mesh      curbMesh     = o.genMesh("D:\\roads.sexy\\unity_rendering\\Assets\\objects\\border.obj");
        Mesh      stripeMesh   = o.genMesh("D:\\roads.sexy\\unity_rendering\\Assets\\objects\\markings.obj");
        Mesh      pavementMesh = o.genMesh("D:\\roads.sexy\\unity_rendering\\Assets\\objects\\sidewalk.obj");

        // Road Asphalt Surface
        GameObject go             = new GameObject();
        Texture    asphaltTexture = Resources.Load("asphalt") as Texture;

        go.AddComponent <MeshFilter>();
        go.AddComponent <MeshRenderer>();
        go.GetComponent <MeshFilter>().mesh = roadMesh;
        //go.transform.eulerAngles = new Vector3(-90, 0, 0);
        go.GetComponent <MeshRenderer>().material.mainTexture      = asphaltTexture;
        go.GetComponent <MeshRenderer>().material.mainTextureScale = new Vector2((float)0.1, (float)0.1);
        go.AddComponent <MeshCollider>();

        roadMeshCollider        = go.GetComponent <MeshCollider>();
        roadMeshCollider.convex = false;
        Debug.Log(roadMeshCollider);

        /*
         * // Road Asphalt Cracks
         * Texture asphaltCrackTexture = Resources.Load("crack") as Texture;
         * GameObject goCrack = new GameObject();
         * goCrack.AddComponent<MeshFilter>();
         * goCrack.AddComponent<MeshRenderer>();
         * goCrack.GetComponent<MeshFilter>().mesh = roadMesh;
         * goCrack.GetComponent<MeshRenderer>().material.mainTexture = asphaltCrackTexture;
         * //goCrack.GetComponent<MeshRenderer>().material.SetFloat("_Mode", 1);
         * //goCrack.GetComponent<MeshRenderer>().material.DisableKeyword("_ALPHATEST_ON");
         * //goCrack.GetComponent<MeshRenderer>().material.EnableKeyword("_ALPHABLEND_ON");
         * goCrack.transform.eulerAngles = new Vector3(-90, 0, 0);
         * goCrack.GetComponent<MeshRenderer>().material.mainTextureScale = new Vector2((float) 0.1, (float) 0.1);
         */

        // Road Curbs
        Texture    curbTexture = Resources.Load("pavement_texture") as Texture;
        GameObject goCurb      = new GameObject();

        goCurb.AddComponent <MeshFilter>();
        goCurb.AddComponent <MeshRenderer>();
        goCurb.GetComponent <MeshFilter>().mesh = curbMesh;
        goCurb.GetComponent <MeshRenderer>().material.mainTexture = curbTexture;
        //  goCurb.transform.eulerAngles = new Vector3(-90, 0, 0);
        goCurb.GetComponent <MeshRenderer>().material.mainTextureScale = new Vector2((float)1, (float)1);

        // Road Stripes
        Texture    stripsTexture = Resources.Load("line_texture") as Texture;
        GameObject goStrips      = new GameObject();

        goStrips.AddComponent <MeshFilter>();
        goStrips.AddComponent <MeshRenderer>();
        goStrips.GetComponent <MeshFilter>().mesh = stripeMesh;
        goStrips.GetComponent <MeshRenderer>().material.mainTexture = stripsTexture;
        // goStrips.transform.eulerAngles = new Vector3(-90, 0, 0);
        goStrips.GetComponent <MeshRenderer>().material.mainTextureScale = new Vector2((float)0.5, (float)0.5);

        // Road Sidewalk
        Texture    sideWalkTexture = Resources.Load("pavement") as Texture;
        GameObject goSideWalk      = new GameObject();

        goSideWalk.AddComponent <MeshFilter>();
        goSideWalk.AddComponent <MeshRenderer>();
        goSideWalk.GetComponent <MeshFilter>().mesh = pavementMesh;
        goSideWalk.GetComponent <MeshRenderer>().material.mainTexture = sideWalkTexture;
        // goSideWalk.transform.eulerAngles = new Vector3(-90, 0, 0);
        goSideWalk.GetComponent <MeshRenderer>().material.mainTextureScale = new Vector2((float)0.75, (float)0.75);
    }