public void MoveForward() { movements.MoveTo(this.direction); }
public void MoveForward() { movements.MoveTo(this.direction); gameObject.GetComponent <Collider>().enabled = true; }
public void MoveForward() { movements.MoveTo(this.direction); }
public void MoveForward() { movements.MoveTo(this.direction); gameObject.GetComponent <Collider>().enabled = true; }