public static float CalculateDamage(DamageType damageType, float damage, ObjMaterials objMaterial) { var curDamage = 0f; curDamage = damage; return(curDamage); }
protected virtual void Init() { CharcterMaterial = ObjMaterials.Meat; }
public static float CalculateDamage(DamageType damageType, float damage, ObjMaterials objMaterial) { var curDamage = 0f; curDamage = damage; return(curDamage); }
protected virtual void Init() { CharcterMaterial = ObjMaterials.Meat; }