GetEyeTextureSize() public static method

public static GetEyeTextureSize ( Eye eyeId ) : Sizei
eyeId Eye
return Sizei
Exemplo n.º 1
0
    private void ConfigureEyeDesc(OVREye eye)
    {
        Vector2 texSize = Vector2.zero;
        Vector2 fovSize = Vector2.zero;

#if !UNITY_ANDROID || UNITY_EDITOR
        if (!OVRManager.instance.isVRPresent)
        {
            return;
        }

        OVRPlugin.Sizei    size    = OVRPlugin.GetEyeTextureSize((OVRPlugin.Eye)eye);
        OVRPlugin.Frustumf frustum = OVRPlugin.GetEyeFrustum((OVRPlugin.Eye)eye);

        texSize = new Vector2(size.w, size.h);
        fovSize = Mathf.Rad2Deg * new Vector2(frustum.fovX, frustum.fovY);
#else
        texSize = new Vector2(1024, 1024) * OVRManager.instance.nativeTextureScale;
        fovSize = new Vector2(90, 90);
#endif

        eyeDescs[(int)eye] = new EyeRenderDesc()
        {
            resolution = texSize,
            fov        = fovSize
        };
    }
Exemplo n.º 2
0
 // Token: 0x060037EB RID: 14315 RVA: 0x0011D018 File Offset: 0x0011B418
 private void ConfigureEyeDesc(VRNode eye)
 {
     if (!OVRManager.isHmdPresent)
     {
         return;
     }
     OVRPlugin.Sizei    eyeTextureSize = OVRPlugin.GetEyeTextureSize((OVRPlugin.Eye)eye);
     OVRPlugin.Frustumf eyeFrustum     = OVRPlugin.GetEyeFrustum((OVRPlugin.Eye)eye);
     this.eyeDescs[(int)eye] = new OVRDisplay.EyeRenderDesc
     {
         resolution = new Vector2((float)eyeTextureSize.w, (float)eyeTextureSize.h),
         fov        = 57.29578f * new Vector2(eyeFrustum.fovX, eyeFrustum.fovY)
     };
 }
    private void ConfigureEyeDesc(VR.VRNode eye)
    {
        if (!OVRManager.isHmdPresent)
        {
            return;
        }

        OVRPlugin.Sizei    size  = OVRPlugin.GetEyeTextureSize((OVRPlugin.Eye)eye);
        OVRPlugin.Frustumf frust = OVRPlugin.GetEyeFrustum((OVRPlugin.Eye)eye);

        eyeDescs[(int)eye] = new EyeRenderDesc()
        {
            resolution = new Vector2(size.w, size.h),
            fov        = Mathf.Rad2Deg * new Vector2(frust.fovX, frust.fovY),
        };
    }
Exemplo n.º 4
0
    private void ConfigureEyeDesc(UnityEngine.VR.VRNode eye)
#endif
    {
        if (!OVRManager.isHmdPresent)
        {
            return;
        }

        OVRPlugin.Sizei size = OVRPlugin.GetEyeTextureSize((OVRPlugin.Eye)eye);

        eyeDescs[(int)eye]            = new EyeRenderDesc();
        eyeDescs[(int)eye].resolution = new Vector2(size.w, size.h);

        OVRPlugin.Frustumf2 frust;
        if (OVRPlugin.GetNodeFrustum2((OVRPlugin.Node)eye, out frust))
        {
            eyeDescs[(int)eye].fullFov.LeftFov  = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.LeftTan);
            eyeDescs[(int)eye].fullFov.RightFov = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.RightTan);
            eyeDescs[(int)eye].fullFov.UpFov    = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.UpTan);
            eyeDescs[(int)eye].fullFov.DownFov  = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.DownTan);
        }
        else
        {
            OVRPlugin.Frustumf frustOld = OVRPlugin.GetEyeFrustum((OVRPlugin.Eye)eye);
            eyeDescs[(int)eye].fullFov.LeftFov  = Mathf.Rad2Deg * frustOld.fovX * 0.5f;
            eyeDescs[(int)eye].fullFov.RightFov = Mathf.Rad2Deg * frustOld.fovX * 0.5f;
            eyeDescs[(int)eye].fullFov.UpFov    = Mathf.Rad2Deg * frustOld.fovY * 0.5f;
            eyeDescs[(int)eye].fullFov.DownFov  = Mathf.Rad2Deg * frustOld.fovY * 0.5f;
        }

        // Symmetric Fov uses the maximum fov angle
        float maxFovX = Mathf.Max(eyeDescs[(int)eye].fullFov.LeftFov, eyeDescs[(int)eye].fullFov.RightFov);
        float maxFovY = Mathf.Max(eyeDescs[(int)eye].fullFov.UpFov, eyeDescs[(int)eye].fullFov.DownFov);

        eyeDescs[(int)eye].fov.x = maxFovX * 2.0f;
        eyeDescs[(int)eye].fov.y = maxFovY * 2.0f;

        if (!OVRPlugin.AsymmetricFovEnabled)
        {
            eyeDescs[(int)eye].fullFov.LeftFov  = maxFovX;
            eyeDescs[(int)eye].fullFov.RightFov = maxFovX;

            eyeDescs[(int)eye].fullFov.UpFov   = maxFovY;
            eyeDescs[(int)eye].fullFov.DownFov = maxFovY;
        }
    }