public bool IsPlayerCrouched() { if (usingVR) { return(VRControllerScript.IsCrouched()); } else { return(FPSControllerScript.IsCrouched()); } }
public bool IsPlayerCrouched() { if (usingVR) { return(VRControllerScript.IsCrouched()); } else { return(FPSControllerScript.IsCrouched()); } }