Exemplo n.º 1
0
 void animateHand(OVRHandController controller, float fist, bool triggerTouch, float trigger, bool thumb)
 {
     controller.fistTarget = fist;
     if (triggerTouch)
     {
         if (trigger > 0)
         {
             controller.indexTarget = Mathf.Lerp(.55f, 1f, trigger);
         }
         else
         {
             controller.indexTarget = .5f;
         }
     }
     else
     {
         controller.indexTarget = 0;
     }
     controller.thumbTarget = thumb ? 1 : 0;
 }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        // Ray cast
        Ray forwardRay;

        if (!vrControllerCheck.vrMode)
        {
            forwardRay = new Ray(playerCamera.transform.position, playerCamera.transform.forward);
        }
        else     // Cast ray from right hand if there's a touch controller.
        {
            forwardRay = new Ray(rightHand.transform.position, rightHand.transform.forward);
        }

        Debug.DrawRay(forwardRay.origin, forwardRay.direction);
        RaycastHit hit;
        bool       showingClickSign = false;

        currentFrameInfo = null;
        if (Physics.Raycast(forwardRay, out hit))
        {
            Vector3 hitProjection = hit.point - playerCamera.transform.position;
            float   distance      = hitProjection.magnitude;
            //UIElement.transform.localPosition = new Vector3(0, 0, distance);
            UIElement.transform.position = hit.point;
            float reticleScale = distance * UIElementSize;
            UIElement.transform.localScale = new Vector3(reticleScale, reticleScale, reticleScale);
            if (hit.transform.gameObject.GetComponent <PictureFrameInfo>() != null)
            {
                showingClickSign = true;
                GameObject pictureFrame = hit.transform.gameObject;
                currentFrameInfo = hit.transform.gameObject.GetComponent <PictureFrameInfo>();
            }
        }

        // To animate the alpha channel of the "Click to view detail" sign.
        if (showingClickSign)
        {
            clickSignAlpha = Mathf.Min(clickSignAlpha + clickSignAlphaSpeed, 1);
        }
        else
        {
            clickSignAlpha = Mathf.Max(clickSignAlpha - clickSignAlphaSpeed, 0);
        }
        Color reticleColor = reticle.GetComponent <Renderer>().material.color;

        if (!vrControllerCheck.vrMode)
        {
            reticle.GetComponent <Renderer> ().material.color = new Color(reticleColor.r, reticleColor.g, reticleColor.b, clickSignAlpha);
        }
        clickSign.GetComponent <TextMesh>().color = new Color(1, 1, 1, clickSignAlpha);

        if (!vrControllerCheck.vrMode)   // Mouse and keyboard (or controller) mode.
        // Start detail viewing mode.
        {
            if (!detailViewingMode && Input.GetAxisRaw("Use") > 0 && currentFrameInfo != null)
            {
                detailViewingMode = true;
                reticle.GetComponent <MeshRenderer>().enabled   = false;
                clickSign.GetComponent <MeshRenderer>().enabled = false;
                playerCamera.transform.localEulerAngles         = new Vector3(0, 0, 0);
                //clipboardContainer.transform.LookAt (playerCamera.transform.position);
                loadClipboardContent();
                clipboard.GetComponent <ClipboardController>().Show();
                postProcessingProfile.depthOfField.enabled = true;
            }

            // End detail viewing mode.
            if (detailViewingMode && Input.GetAxisRaw("Cancel") > 0)
            {
                detailViewingMode = false;
                clipboardController.Hide();
                reticle.GetComponent <MeshRenderer>().enabled   = true;
                clickSign.GetComponent <MeshRenderer>().enabled = true;
                postProcessingProfile.depthOfField.enabled      = false;
            }

            // Refresh scrollability
            if (!scrollable && clipboardAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1)
            {
                scrollable = true;
            }

            // Handle the detail page flipping.
            if (detailViewingMode && clipboardController.detailPages.Length > 0 && scrollable)
            {
                float scroll = Input.GetAxisRaw("Details Scroll");
                if (scroll < 0)   // Scroll down
                {
                    scrollable = false;
                    clipboardController.FlipForward();
                }
                else if (scroll > 0)     // Scroll up
                {
                    scrollable = false;
                    clipboardController.FlipBackward();
                }
            }
        }
        else     // Oculus Rift Touch controller mode.

        {
            OVRHandController rightHandController = rightHand.GetComponent <OVRHandController>();
            OVRHandController leftHandController  = leftHand.GetComponent <OVRHandController>();

            float rightFistLevel    = OVRInput.Get(OVRInput.RawAxis1D.RHandTrigger);
            bool  rightTriggerTouch = OVRInput.Get(OVRInput.RawNearTouch.RIndexTrigger);
            float rightTriggerLevel = OVRInput.Get(OVRInput.RawAxis1D.RIndexTrigger);
            bool  rightThumb        = OVRInput.Get(OVRInput.RawNearTouch.RThumbButtons);

            float leftFistLevel    = OVRInput.Get(OVRInput.RawAxis1D.LHandTrigger);
            bool  leftTriggerTouch = OVRInput.Get(OVRInput.RawNearTouch.LIndexTrigger);
            float leftTriggerLevel = OVRInput.Get(OVRInput.RawAxis1D.LIndexTrigger);
            bool  leftThumb        = OVRInput.Get(OVRInput.RawNearTouch.LThumbButtons);

            animateHand(rightHandController, rightFistLevel, rightTriggerTouch, rightTriggerLevel, rightThumb);
            animateHand(leftHandController, leftFistLevel, leftTriggerTouch, leftTriggerLevel, leftThumb);

            bool currentLeftHandTrigger = leftTriggerLevel > linearInputThreshold;
            if (!leftHandTrigger && currentLeftHandTrigger)               // Start holding clipboard.
            {
                clipboardController.ShowAtTouchController();
                snapObjectToPoint(clipboardContainer, clipboardHoldingPoint, leftHandPoint);
                clipboardContainer.GetComponent <GrabMotionTrack>().enable = true;
                clipboard.GetComponentInChildren <Light>().enabled         = true; // Turn on the clipboard light.
                leftHand.GetComponent <OVRHandController>().thumbTarget    = .9f;
                leftHand.GetComponent <OVRHandController>().fistTarget     = 1;
            }
            if (leftHandTrigger && currentLeftHandTrigger)                 // Holding clipboard
            {
                clipboardController.ShowAtTouchController();
                snapObjectToPoint(clipboardContainer, clipboardHoldingPoint, leftHandPoint);
                leftHand.GetComponent <OVRHandController>().thumbTarget = .9f;
                leftHand.GetComponent <OVRHandController>().fistTarget  = 1;
            }
            else if (leftHandTrigger && !currentLeftHandTrigger)
            {
                clipboardContainer.GetComponent <GrabMotionTrack>().enable = false;
                clipboard.GetComponentInChildren <Light>().enabled         = false; // Turn off the clipboard light.
            }
            leftHandTrigger = currentLeftHandTrigger;

            bool currentRightHandTrigger = rightTriggerLevel > linearInputThreshold;
            if (!rightHandTrigger && currentRightHandTrigger)   // Just pulled trigger.
            {
                if ((rightHandPoint.transform.position - clipboardBottomPoint.transform.position).sqrMagnitude < grippingRadius * grippingRadius)
                {
                    if (clipboardController.CanFlipForward())
                    {
                        clipboardController.controllerFlippingMode = ClipboardController.FLIPPING_MODE_FORWARD;
                        clipboardController.FlipForward();
                    }
                }
                else if ((rightHandPoint.transform.position - clipboardTopPoint.transform.position).sqrMagnitude < grippingRadius * grippingRadius)
                {
                    if (clipboardController.CanFlipBackward())
                    {
                        clipboardController.controllerFlippingMode = ClipboardController.FLIPPING_MODE_BACKWARD;
                        clipboardController.FlipBackward();
                    }
                }
                else if (currentFrameInfo != null)
                {
                    loadClipboardContent();
                    clipboardController.Show();
                }
            }
            else if (rightHandTrigger && currentRightHandTrigger)
            {
                if (clipboardController.controllerFlippingMode != ClipboardController.FLIPPING_MODE_NONE)
                {
                    float distanceFromBottom = distance(rightHandPoint.transform.position, clipboardBottomPoint.transform.position);
                    float distanceFromTop    = distance(rightHandPoint.transform.position, clipboardTopPoint.transform.position);
                    float alpha = distanceFromBottom / (distanceFromBottom + distanceFromTop);
                    if (clipboardController.controllerFlippingMode == ClipboardController.FLIPPING_MODE_BACKWARD)
                    {
                        alpha = 1 - alpha;
                    }
                    clipboardController.flippingAlpha = alpha;
                    rightHand.GetComponent <OVRHandController>().snapHand = false;
                    snapObjectToPoint(rightHandModel, rightHandModelPoint, pageGripPoint);
                    animateHand(rightHandController, 1, true, 1, true);
                }
            }
            else if (rightHandTrigger && !currentRightHandTrigger)
            {
                rightHand.GetComponent <OVRHandController>().snapHand = true;
                if (clipboardController.controllerFlippingMode != ClipboardController.FLIPPING_MODE_NONE)
                {
                    clipboardController.FinalizeFlipping();
                }
                clipboardController.controllerFlippingMode = ClipboardController.FLIPPING_MODE_NONE;
            }

            rightHandTrigger = currentRightHandTrigger;
        }
    }