static public void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        List <Texture2D> textures = new List <Texture2D>();

        foreach (string str in importedAssets)
        {
            Texture2D tx = AssetDatabase.LoadAssetAtPath(str, typeof(Texture2D)) as Texture2D;
            if (tx != null)
            {
                textures.Add(tx);
            }
        }

        if (textures.Count > 0)
        {
            for (int i = 0; i < textures.Count; i++)
            {
                OTContainer c = OT.ContainerByTexture(textures[i]);
                if (c != null)
                {
                    if (c is OTSpriteAtlasImport)
                    {
                        (c as OTSpriteAtlasImport).reloadData = true;
                        (c as OTSpriteAtlasImport).Reset(true);
                    }
                    else
                    {
                        c.Reset(true);
                    }
                    OT.Reset();
                }
            }
        }
    }
Exemplo n.º 2
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	void _ResetContainer(OTContainer container)
	{
		container.Reset();
	}