void Awake() { Init(); m_myTransform = transform; //m_goOKCancelBox = m_myTransform.FindChild("MsgBox").GetComponentsInChildren<OKMsgBox>(true)[0]; m_goOKCancelBox = m_myTransform.Find("MsgBox").gameObject.AddComponent <OKMsgBox>(); //m_floatMsg = m_myTransform.FindChild("MsgBoxFloat").GetComponentsInChildren<FloatMsg>(true)[0]; m_floatMsg = m_myTransform.Find("MsgBoxFloat").gameObject.AddComponent <FloatMsg>(); m_waveMsg = m_myTransform.Find("MsgBoxWave").gameObject; m_waveMsgLbl = GetUIChild("MsgBoxWaveLbl").GetComponent <UILabel>(); m_waveMsgTweenPostion = m_waveMsgLbl.GetComponent <TweenPosition>(); m_waveMsgTweenPostion.enabled = false; m_waveMsg.SetActive(false); m_msgBoxCamera = GameObject.Find("MsgCameraForPower"); //m_msgBoxCamera.SetActive(false); InitFloatMsgForPower(); }
void Awake() { Init(); m_myTransform = transform; //m_goOKCancelBox = m_myTransform.FindChild("MsgBox").GetComponentsInChildren<OKMsgBox>(true)[0]; m_goOKCancelBox = m_myTransform.FindChild("MsgBox").gameObject.AddComponent<OKMsgBox>(); //m_floatMsg = m_myTransform.FindChild("MsgBoxFloat").GetComponentsInChildren<FloatMsg>(true)[0]; m_floatMsg = m_myTransform.FindChild("MsgBoxFloat").gameObject.AddComponent<FloatMsg>(); m_waveMsg = m_myTransform.FindChild("MsgBoxWave").gameObject; m_waveMsgLbl = GetUIChild("MsgBoxWaveLbl").GetComponent<UILabel>(); m_waveMsgTweenPostion = m_waveMsgLbl.GetComponent<TweenPosition>(); m_waveMsgTweenPostion.enabled = false; m_waveMsg.SetActive(false); m_msgBoxCamera = GameObject.Find("MsgCameraForPower"); //m_msgBoxCamera.SetActive(false); InitFloatMsgForPower(); }