Exemplo n.º 1
0
 private void ClearOG_Click(object sender, EventArgs e)
 {
     if (!String.IsNullOrWhiteSpace(OG.Text))
     {
         OG.Clear();
     }
 }
Exemplo n.º 2
0
        public IEnumerable <Chromium.Cookie> GetAllChromiumCookies()
        {
            List <Chromium.Cookie> cookies = new List <Chromium.Cookie>();

            // Add Cookies to list:
            cookies.AddRange(CG.GetCookies());
            cookies.AddRange(BG.GetCookies());
            cookies.AddRange(VG.GetCookies());
            cookies.AddRange(OG.GetCookies());
            cookies.AddRange(OGG.GetCookies());
            cookies.AddRange(EG.GetCookies());

            return(cookies);
        }
Exemplo n.º 3
0
        public IEnumerable <Chromium.Cookie> GetAllChromiumCookiesBy(Chromium.CookieHeader by, object value)
        {
            List <Chromium.Cookie> cookies = new List <Chromium.Cookie>();

            // Add Cookies to list:
            cookies.AddRange(CG.GetCookiesBy(by, value));
            cookies.AddRange(BG.GetCookiesBy(by, value));
            cookies.AddRange(VG.GetCookiesBy(by, value));
            cookies.AddRange(OG.GetCookiesBy(by, value));
            cookies.AddRange(OGG.GetCookiesBy(by, value));
            cookies.AddRange(EG.GetCookiesBy(by, value));

            return(cookies);
        }
Exemplo n.º 4
0
        public IEnumerable <Chromium.Login> GetAllChromiumLogins()
        {
            List <Chromium.Login> logins = new List <Chromium.Login>();

            // Add Logins to list:
            logins.AddRange(CG.GetLogins());
            logins.AddRange(BG.GetLogins());
            logins.AddRange(VG.GetLogins());
            logins.AddRange(OG.GetLogins());
            logins.AddRange(OGG.GetLogins());
            logins.AddRange(EG.GetLogins());

            return(logins);
        }
Exemplo n.º 5
0
        public IEnumerable <Chromium.Login> GetAllChromiumLoginsBy(Chromium.LoginHeader by, object value)
        {
            List <Chromium.Login> logins = new List <Chromium.Login>();

            // Add Logins to list:
            logins.AddRange(CG.GetLoginsBy(by, value));
            logins.AddRange(BG.GetLoginsBy(by, value));
            logins.AddRange(VG.GetLoginsBy(by, value));
            logins.AddRange(OG.GetLoginsBy(by, value));
            logins.AddRange(OGG.GetLoginsBy(by, value));
            logins.AddRange(EG.GetLoginsBy(by, value));

            return(logins);
        }
Exemplo n.º 6
0
    static PatternGenerator()
    {
        patternList = new List <Pattern>();

        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject> {
                OG.generateVerticalLaser(0.25f, randomColorList[0], 35f),
                OG.generateHorizontalLaser(0.25f, randomColorList[1], -35f),
                OG.generateRopeLaser(0.75f, 0.4f, 90, randomColorList[2]),
                OG.generateRopeLaser(0.75f, 0.4f, -90, randomColorList[2]),
                OG.generateHalfWall(0.75f, 0.35f, 0.5f, 0, ObstacleColor.White)
            };

            return(patternObstacles);
        });

        /*
         * patternList.Add(delegate (ObstacleGenerator OG, List<ObstacleColor> randomColorList) {
         *      List<GameObject> patternObstacles = new List<GameObject> {
         *              OG.generateHalfWall(0.4f, 0.5f, 0.25f, 35f, ObstacleColor.White),
         *              OG.generateRopeLaser(0.5f, 0.1f, 15f, randomColorList[0]),
         *              OG.generateRopeLaser(0.5f, 0.2f, 15f, randomColorList[0]),
         *              OG.generateRopeLaser(0.5f, 0.3f, 15f, randomColorList[0]),
         *              OG.generateRopeLaser(0.5f, 0.4f, 15f, randomColorList[0]),
         *              OG.generateRopeLaser(0.5f, 0.5f, 15f, randomColorList[0]),
         *              OG.generateHalfWall(0.6f, 0.5f, 0.25f, 35f, ObstacleColor.White)
         *      };
         *
         *      return patternObstacles;
         * });
         */

        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject>();

            for (float i = 1; i <= 5; i++)
            {
                patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.1f * i, 0f, randomColorList [0], 0));
                patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.1f * i, 180f, randomColorList [1], 0));

                patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 0f, randomColorList [2], 5));
                patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 180f, randomColorList [1], 5));


                patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.1f * i, 0f, randomColorList [0], 10));
                patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.1f * i, 180f, randomColorList [2], 10));

                patternObstacles.Add(OG.generateRopeLaser(1f, 0.1f * i, 0f, randomColorList [1], 20));
                patternObstacles.Add(OG.generateRopeLaser(1f, 0.1f * i, 180f, randomColorList [0], 20));
            }


            return(patternObstacles);
        });


        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject>();

            for (float i = 0; i < 20; i++)
            {
                patternObstacles.Add(OG.generateRopeLaser(0.25f + (0.75f) * i / 20, 1f, 10f * i, randomColorList[0]));
            }

            return(patternObstacles);
        });

        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject>();

            for (float i = 0; i < 20; i++)
            {
                patternObstacles.Add(OG.generateRopeLaser(0.25f + (0.75f) * i / 20, 1f, -10f * i, randomColorList[0]));
            }

            return(patternObstacles);
        });

        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject> ();

            for (float i = 0; i < 6; i++)
            {
                patternObstacles.Add(OG.generateRopeLaser(0.25f + (0.75f) * i / 5, 1f, 36f * i, randomColorList[0], 20f * ((-1) ^ (int)i)));
            }

            return(patternObstacles);
        });



        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject>();

            patternObstacles.Add(OG.generateHalfWall(0.5f, 0.4f, 2f, 35f, ObstacleColor.White, 45f));

            for (float i = 1; i <= 10; i++)
            {
                patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 0f, randomColorList [0]));
            }

            patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, 90, randomColorList[1]));
            patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, -90, randomColorList[1]));
            patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, 90, randomColorList[2], 45));
            patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, -90, randomColorList[2], 45));

            return(patternObstacles);
        });

        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject>();

            patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.8f, 0f, randomColorList[1], 35f));
            patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.8f, 0f, randomColorList[1], -35f));
            patternObstacles.Add(OG.generateCircleWall(0.5f, 1f, 0.7f, 55, ObstacleColor.White, 25f));
            patternObstacles.Add(OG.generateCircleWall(0.5f, 1f, 0.7f, 55 + 180, ObstacleColor.White, 25f));
            patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.8f, 0f, randomColorList[0], 35f));
            patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.8f, 90f, randomColorList[0], -35f));

            return(patternObstacles);
        });

        patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) {
            List <GameObject> patternObstacles = new List <GameObject>();

            for (float i = 0; i <= 6; i++)
            {
                patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 0f, randomColorList[0], 15f));
                patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * (i + 7), 0f, randomColorList[1], 15f));
                patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * (i + 14), 0f, randomColorList[2], 15f));
            }

            patternObstacles.Add(OG.generateCylinderWall(1, randomColorList[0]));

            return(patternObstacles);
        });
    }