private void ClearOG_Click(object sender, EventArgs e) { if (!String.IsNullOrWhiteSpace(OG.Text)) { OG.Clear(); } }
public IEnumerable <Chromium.Cookie> GetAllChromiumCookies() { List <Chromium.Cookie> cookies = new List <Chromium.Cookie>(); // Add Cookies to list: cookies.AddRange(CG.GetCookies()); cookies.AddRange(BG.GetCookies()); cookies.AddRange(VG.GetCookies()); cookies.AddRange(OG.GetCookies()); cookies.AddRange(OGG.GetCookies()); cookies.AddRange(EG.GetCookies()); return(cookies); }
public IEnumerable <Chromium.Cookie> GetAllChromiumCookiesBy(Chromium.CookieHeader by, object value) { List <Chromium.Cookie> cookies = new List <Chromium.Cookie>(); // Add Cookies to list: cookies.AddRange(CG.GetCookiesBy(by, value)); cookies.AddRange(BG.GetCookiesBy(by, value)); cookies.AddRange(VG.GetCookiesBy(by, value)); cookies.AddRange(OG.GetCookiesBy(by, value)); cookies.AddRange(OGG.GetCookiesBy(by, value)); cookies.AddRange(EG.GetCookiesBy(by, value)); return(cookies); }
public IEnumerable <Chromium.Login> GetAllChromiumLogins() { List <Chromium.Login> logins = new List <Chromium.Login>(); // Add Logins to list: logins.AddRange(CG.GetLogins()); logins.AddRange(BG.GetLogins()); logins.AddRange(VG.GetLogins()); logins.AddRange(OG.GetLogins()); logins.AddRange(OGG.GetLogins()); logins.AddRange(EG.GetLogins()); return(logins); }
public IEnumerable <Chromium.Login> GetAllChromiumLoginsBy(Chromium.LoginHeader by, object value) { List <Chromium.Login> logins = new List <Chromium.Login>(); // Add Logins to list: logins.AddRange(CG.GetLoginsBy(by, value)); logins.AddRange(BG.GetLoginsBy(by, value)); logins.AddRange(VG.GetLoginsBy(by, value)); logins.AddRange(OG.GetLoginsBy(by, value)); logins.AddRange(OGG.GetLoginsBy(by, value)); logins.AddRange(EG.GetLoginsBy(by, value)); return(logins); }
static PatternGenerator() { patternList = new List <Pattern>(); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject> { OG.generateVerticalLaser(0.25f, randomColorList[0], 35f), OG.generateHorizontalLaser(0.25f, randomColorList[1], -35f), OG.generateRopeLaser(0.75f, 0.4f, 90, randomColorList[2]), OG.generateRopeLaser(0.75f, 0.4f, -90, randomColorList[2]), OG.generateHalfWall(0.75f, 0.35f, 0.5f, 0, ObstacleColor.White) }; return(patternObstacles); }); /* * patternList.Add(delegate (ObstacleGenerator OG, List<ObstacleColor> randomColorList) { * List<GameObject> patternObstacles = new List<GameObject> { * OG.generateHalfWall(0.4f, 0.5f, 0.25f, 35f, ObstacleColor.White), * OG.generateRopeLaser(0.5f, 0.1f, 15f, randomColorList[0]), * OG.generateRopeLaser(0.5f, 0.2f, 15f, randomColorList[0]), * OG.generateRopeLaser(0.5f, 0.3f, 15f, randomColorList[0]), * OG.generateRopeLaser(0.5f, 0.4f, 15f, randomColorList[0]), * OG.generateRopeLaser(0.5f, 0.5f, 15f, randomColorList[0]), * OG.generateHalfWall(0.6f, 0.5f, 0.25f, 35f, ObstacleColor.White) * }; * * return patternObstacles; * }); */ patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject>(); for (float i = 1; i <= 5; i++) { patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.1f * i, 0f, randomColorList [0], 0)); patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.1f * i, 180f, randomColorList [1], 0)); patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 0f, randomColorList [2], 5)); patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 180f, randomColorList [1], 5)); patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.1f * i, 0f, randomColorList [0], 10)); patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.1f * i, 180f, randomColorList [2], 10)); patternObstacles.Add(OG.generateRopeLaser(1f, 0.1f * i, 0f, randomColorList [1], 20)); patternObstacles.Add(OG.generateRopeLaser(1f, 0.1f * i, 180f, randomColorList [0], 20)); } return(patternObstacles); }); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject>(); for (float i = 0; i < 20; i++) { patternObstacles.Add(OG.generateRopeLaser(0.25f + (0.75f) * i / 20, 1f, 10f * i, randomColorList[0])); } return(patternObstacles); }); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject>(); for (float i = 0; i < 20; i++) { patternObstacles.Add(OG.generateRopeLaser(0.25f + (0.75f) * i / 20, 1f, -10f * i, randomColorList[0])); } return(patternObstacles); }); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject> (); for (float i = 0; i < 6; i++) { patternObstacles.Add(OG.generateRopeLaser(0.25f + (0.75f) * i / 5, 1f, 36f * i, randomColorList[0], 20f * ((-1) ^ (int)i))); } return(patternObstacles); }); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject>(); patternObstacles.Add(OG.generateHalfWall(0.5f, 0.4f, 2f, 35f, ObstacleColor.White, 45f)); for (float i = 1; i <= 10; i++) { patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 0f, randomColorList [0])); } patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, 90, randomColorList[1])); patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, -90, randomColorList[1])); patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, 90, randomColorList[2], 45)); patternObstacles.Add(OG.generateRopeLaser(1f, 0.4f, -90, randomColorList[2], 45)); return(patternObstacles); }); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject>(); patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.8f, 0f, randomColorList[1], 35f)); patternObstacles.Add(OG.generateRopeLaser(0.25f, 0.8f, 0f, randomColorList[1], -35f)); patternObstacles.Add(OG.generateCircleWall(0.5f, 1f, 0.7f, 55, ObstacleColor.White, 25f)); patternObstacles.Add(OG.generateCircleWall(0.5f, 1f, 0.7f, 55 + 180, ObstacleColor.White, 25f)); patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.8f, 0f, randomColorList[0], 35f)); patternObstacles.Add(OG.generateRopeLaser(0.75f, 0.8f, 90f, randomColorList[0], -35f)); return(patternObstacles); }); patternList.Add(delegate(ObstacleGenerator OG, List <ObstacleColor> randomColorList) { List <GameObject> patternObstacles = new List <GameObject>(); for (float i = 0; i <= 6; i++) { patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * i, 0f, randomColorList[0], 15f)); patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * (i + 7), 0f, randomColorList[1], 15f)); patternObstacles.Add(OG.generateRopeLaser(0.5f, 0.1f * (i + 14), 0f, randomColorList[2], 15f)); } patternObstacles.Add(OG.generateCylinderWall(1, randomColorList[0])); return(patternObstacles); }); }