Exemplo n.º 1
0
        public static void drawWindow(NvgContext vg, string title, float x, float y, float w, float h)
        {
            float cornerRadius = 3.0f;
            Paint shadowPaint;
            Paint headerPaint;

            vg.Save();
            //	ClearState(vg);

            // Window
            vg.BeginPath();
            vg.RoundedRect(x, y, w, h, cornerRadius);
            vg.FillColor(new Color(28, 30, 34, 192));
            //	vg.FillColor(new Color(0,0,0,128));
            vg.Fill();

            // Drop shadow
            shadowPaint = vg.BoxGradient(x, y + 2, w, h, cornerRadius * 2, 10, new Color(0, 0, 0, 128), new Color(0, 0, 0, 0));
            vg.BeginPath();
            vg.Rect(x - 10, y - 10, w + 20, h + 30);
            vg.RoundedRect(x, y, w, h, cornerRadius);
            vg.PathWinding(Solidity.Hole);
            vg.FillPaint(shadowPaint);
            vg.Fill();

            // Header
            headerPaint = vg.LinearGradient(x, y, x, y + 15, new Color(255, 255, 255, 8), new Color(0, 0, 0, 16));
            vg.BeginPath();
            vg.RoundedRect(x + 1, y + 1, w - 2, 30, cornerRadius - 1);
            vg.FillPaint(headerPaint);
            vg.Fill();
            vg.BeginPath();
            vg.MoveTo(x + 0.5f, y + 0.5f + 30);
            vg.LineTo(x + 0.5f + w - 1, y + 0.5f + 30);
            vg.StrokeColor(new Color(0, 0, 0, 32));
            vg.Stroke();

            vg.FontSize(18.0f);
            vg.FontFace("sans-bold");
            vg.TextAlign(Alignment.Center | Alignment.Middle);

            vg.FontBlur(2);
            vg.FillColor(new Color(0, 0, 0, 128));
            vg.Text(x + w / 2, y + 16 + 1, title);

            vg.FontBlur(0);
            vg.FillColor(new Color(220, 220, 220, 160));
            vg.Text(x + w / 2, y + 16, title);

            vg.Restore();
        }
Exemplo n.º 2
0
        public static void drawSpinner(NvgContext vg, float cx, float cy, float r, float t)
        {
            float a0 = 0.0f + t * 6;
            float a1 = (float)Math.PI + t * 6;
            float r0 = r;
            float r1 = r * 0.75f;
            float ax, ay, bx, by;
            Paint paint;

            vg.Save();

            vg.BeginPath();
            vg.Arc(cx, cy, r0, a0, a1, Winding.ClockWise);
            vg.Arc(cx, cy, r1, a1, a0, Winding.CounterClockWise);
            vg.ClosePath();
            ax    = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f;
            ay    = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f;
            bx    = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f;
            by    = cy + (float)Math.Sin(a1) * (r0 + r1) * 0.5f;
            paint = vg.LinearGradient(ax, ay, bx, by, new Color(0, 0, 0, 0), new Color(0, 0, 0, 128));
            vg.FillPaint(paint);
            vg.Fill();

            vg.Restore();
        }
Exemplo n.º 3
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        public static void drawDropDown(NvgContext vg, string text, float x, float y, float w, float h)
        {
            Paint bg;
            float cornerRadius = 4.0f;

            bg = vg.LinearGradient(x, y, x, y + h, new Color(255, 255, 255, 16), new Color(0, 0, 0, 16));
            vg.BeginPath();
            vg.RoundedRect(x + 1, y + 1, w - 2, h - 2, cornerRadius - 1);
            vg.FillPaint(bg);
            vg.Fill();

            vg.BeginPath();
            vg.RoundedRect(x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f);
            vg.StrokeColor(new Color(0, 0, 0, 48));
            vg.Stroke();

            vg.FontSize(20.0f);
            vg.FontFace("sans");
            vg.FillColor(new Color(255, 255, 255, 160));
            vg.TextAlign(Alignment.Left | Alignment.Middle);
            vg.Text(x + h * 0.3f, y + h * 0.5f, text);

            vg.FontSize(h * 1.3f);
            vg.FontFace("icons");
            vg.FillColor(new Color(255, 255, 255, 64));
            vg.TextAlign(Alignment.Center | Alignment.Middle);
            vg.Text(x + w - h * 0.5f, y + h * 0.5f, ICON_CHEVRON_RIGHT);
        }
Exemplo n.º 4
0
        /// <inheritdoc />
        protected override void OnPaint(object sender, NvgContext e)
        {
            base.OnPaint(sender, e);

            e.BeginPath();
            e.RoundedRect(ClientLocation.X, ClientLocation.Y, Size.Width, Size.Height, 2);

            if (Active)
            {
                e.FillPaint(e.LinearGradient(ClientLocation.X, ClientLocation.Y, ClientLocation.X,
                                             ClientLocation.Y + Size.Height, NanoVg.Rgba(0xFF323B40), NanoVg.Rgba(0xFF323B40)));
            }
            else
            {
                e.FillPaint(e.LinearGradient(ClientLocation.X, ClientLocation.Y, ClientLocation.X,
                                             ClientLocation.Y + Size.Height, NanoVg.Rgba(0xFF50595E), NanoVg.Rgba(0xFF2B3337)));
            }
            e.Fill();

            e.StrokeColor(NanoVg.Rgba(0xFF192025));
            e.Stroke();

            e.BeginPath();
            e.RoundedRect(ClientLocation.X + 1, ClientLocation.Y + 1, Size.Width - 2, Size.Height - 2, 1);

            if (Active)
            {
                e.StrokeColor(NanoVg.Rgba(0xFF293034));
            }
            else
            {
                e.StrokePaint(e.LinearGradient(ClientLocation.X, ClientLocation.Y, ClientLocation.X,
                                               ClientLocation.Y + Size.Height, NanoVg.Rgba(0xFF6E757B), NanoVg.Rgba(0xFF323B40)));
            }
            e.Stroke();

            e.FillColor(NanoVg.Rgba(ForeColor));
            e.FontFace(Font.Family);
            e.FontSize(Font.Size);
            e.TextAlign(NvgAlign.Center | NvgAlign.Middle);
            e.Text(ClientLocation.X + Size.Width / 2, ClientLocation.Y + Size.Height / 2, Text);
        }
Exemplo n.º 5
0
        public static void drawSlider(NvgContext vg, float pos, float x, float y, float w, float h)
        {
            Paint bg, knob;
            float cy = y + (int)(h * 0.5f);
            float kr = (int)(h * 0.25f);

            vg.Save();
            //	ClearState(vg);

            // Slot
            bg = vg.BoxGradient(x, cy - 2 + 1, w, 4, 2, 2, new Color(0, 0, 0, 32), new Color(0, 0, 0, 128));
            vg.BeginPath();
            vg.RoundedRect(x, cy - 2, w, 4, 2);
            vg.FillPaint(bg);
            vg.Fill();

            // Knob Shadow
            bg = vg.RadialGradient(x + (int)(pos * w), cy + 1, kr - 3, kr + 3, new Color(0, 0, 0, 64), new Color(0, 0, 0, 0));
            vg.BeginPath();
            vg.Rect(x + (int)(pos * w) - kr - 5, cy - kr - 5, kr * 2 + 5 + 5, kr * 2 + 5 + 5 + 3);
            vg.Circle(x + (int)(pos * w), cy, kr);
            vg.PathWinding(Solidity.Hole);
            vg.FillPaint(bg);
            vg.Fill();

            // Knob
            knob = vg.LinearGradient(x, cy - kr, x, cy + kr, new Color(255, 255, 255, 16), new Color(0, 0, 0, 16));
            vg.BeginPath();
            vg.Circle(x + (int)(pos * w), cy, kr - 1);
            vg.FillColor(new Color(40, 43, 48, 255));
            vg.Fill();
            vg.FillPaint(knob);
            vg.Fill();

            vg.BeginPath();
            vg.Circle(x + (int)(pos * w), cy, kr - 0.5f);
            vg.StrokeColor(new Color(0, 0, 0, 92));
            vg.Stroke();

            vg.Restore();
        }
Exemplo n.º 6
0
        public static void drawButton(NvgContext vg, string preicon, string text, float x, float y, float w, float h, Color col)
        {
            Paint bg;
            float cornerRadius = 4.0f;
            float tw = 0, iw = 0;

            bg = vg.LinearGradient(x, y, x, y + h, new Color(255, 255, 255, isBlack(col) ? 16 : 32), new Color(0, 0, 0, isBlack(col) ? 16 : 32));
            vg.BeginPath();
            vg.RoundedRect(x + 1, y + 1, w - 2, h - 2, cornerRadius - 1);
            if (!isBlack(col))
            {
                vg.FillColor(col);
                vg.Fill();
            }
            vg.FillPaint(bg);
            vg.Fill();

            vg.BeginPath();
            vg.RoundedRect(x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f);
            vg.StrokeColor(new Color(0, 0, 0, 48));
            vg.Stroke();

            vg.FontSize(20.0f);
            vg.FontFace("sans-bold");
            Bounds bounds = new Bounds();

            tw = vg.TextBounds(0, 0, text, ref bounds);
            if (!string.IsNullOrEmpty(preicon))
            {
                vg.FontSize(h * 1.3f);
                vg.FontFace("icons");
                iw  = vg.TextBounds(0, 0, preicon, ref bounds);
                iw += h * 0.15f;
            }

            if (!string.IsNullOrEmpty(preicon))
            {
                vg.FontSize(h * 1.3f);
                vg.FontFace("icons");
                vg.FillColor(new Color(255, 255, 255, 96));
                vg.TextAlign(Alignment.Left | Alignment.Middle);
                vg.Text(x + w * 0.5f - tw * 0.5f - iw * 0.75f, y + h * 0.5f, preicon);
            }

            vg.FontSize(20.0f);
            vg.FontFace("sans-bold");
            vg.TextAlign(Alignment.Left | Alignment.Middle);
            vg.FillColor(new Color(0, 0, 0, 160));
            vg.Text(x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f - 1, text);
            vg.FillColor(new Color(255, 255, 255, 160));
            vg.Text(x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f, text);
        }
Exemplo n.º 7
0
        public static void drawEditBoxBase(NvgContext vg, float x, float y, float w, float h)
        {
            Paint bg;

            // Edit
            bg = vg.BoxGradient(x + 1, y + 1 + 1.5f, w - 2, h - 2, 3, 4, new Color(255, 255, 255, 32), new Color(32, 32, 32, 32));
            vg.BeginPath();
            vg.RoundedRect(x + 1, y + 1, w - 2, h - 2, 4 - 1);
            vg.FillPaint(bg);
            vg.Fill();

            vg.BeginPath();
            vg.RoundedRect(x + 0.5f, y + 0.5f, w - 1, h - 1, 4 - 0.5f);
            vg.StrokeColor(new Color(0, 0, 0, 48));
            vg.Stroke();
        }
Exemplo n.º 8
0
        public static void drawCheckBox(NvgContext vg, string text, float x, float y, float w, float h)
        {
            Paint bg;

            vg.FontSize(18.0f);
            vg.FontFace("sans");
            vg.FillColor(new Color(255, 255, 255, 160));

            vg.TextAlign(Alignment.Left | Alignment.Middle);
            vg.Text(x + 28, y + h * 0.5f, text);

            bg = vg.BoxGradient(x + 1, y + (int)(h * 0.5f) - 9 + 1, 18, 18, 3, 3, new Color(0, 0, 0, 32), new Color(0, 0, 0, 92));
            vg.BeginPath();
            vg.RoundedRect(x + 1, y + (int)(h * 0.5f) - 9, 18, 18, 3);
            vg.FillPaint(bg);
            vg.Fill();

            vg.FontSize(40);
            vg.FontFace("icons");
            vg.FillColor(new Color(255, 255, 255, 128));
            vg.TextAlign(Alignment.Center | Alignment.Middle);
            vg.Text(x + 9 + 2, y + h * 0.5f, ICON_CHECK);
        }
Exemplo n.º 9
0
        public static void drawSearchBox(NvgContext vg, string text, float x, float y, float w, float h)
        {
            Paint bg;
            float cornerRadius = h / 2 - 1;

            // Edit
            bg = vg.BoxGradient(x, y + 1.5f, w, h, h / 2, 5, new Color(0, 0, 0, 16), new Color(0, 0, 0, 92));
            vg.BeginPath();
            vg.RoundedRect(x, y, w, h, cornerRadius);
            vg.FillPaint(bg);
            vg.Fill();

            /*	vg.BeginPath();
             *      vg.RoundedRect(x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
             *      vg.StrokeColor(new Color(0,0,0,48));
             *      vg.Stroke();*/

            vg.FontSize(h * 1.3f);
            vg.FontFace("icons");
            vg.FillColor(new Color(255, 255, 255, 64));
            vg.TextAlign(Alignment.Center | Alignment.Middle);
            vg.Text(x + h * 0.55f, y + h * 0.55f, ICON_SEARCH);


            vg.FontSize(20.0f);
            vg.FontFace("sans");
            vg.FillColor(new Color(255, 255, 255, 32));

            vg.TextAlign(Alignment.Left | Alignment.Middle);
            vg.Text(x + h * 1.05f, y + h * 0.5f, text);

            vg.FontSize(h * 1.3f);
            vg.FontFace("icons");
            vg.FillColor(new Color(255, 255, 255, 32));
            vg.TextAlign(Alignment.Center | Alignment.Middle);
            vg.Text(x + w - h * 0.55f, y + h * 0.55f, ICON_CIRCLED_CROSS);
        }
Exemplo n.º 10
0
        public static void drawColorwheel(NvgContext vg, float x, float y, float w, float h, float t)
        {
            int   i;
            float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
            float hue = (float)Math.Sin(t * 0.12f);
            Paint paint;

            vg.Save();

            /*	vg.BeginPath();
             *      vg.Rect(x,y,w,h);
             *      vg.FillColor(new Color(255,0,0,128));
             *      vg.Fill();*/

            cx   = x + w * 0.5f;
            cy   = y + h * 0.5f;
            r1   = (w < h ? w : h) * 0.5f - 5.0f;
            r0   = r1 - 20.0f;
            aeps = 0.5f / r1;               // half a pixel arc length in radians (2pi cancels out).

            for (i = 0; i < 6; i++)
            {
                float a0 = (float)i / 6.0f * (float)Math.PI * 2.0f - aeps;
                float a1 = (float)(i + 1.0f) / 6.0f * (float)Math.PI * 2.0f + aeps;
                vg.BeginPath();
                vg.Arc(cx, cy, r0, a0, a1, Winding.ClockWise);
                vg.Arc(cx, cy, r1, a1, a0, Winding.CounterClockWise);
                vg.ClosePath();
                ax    = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f;
                ay    = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f;
                bx    = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f;
                by    = cy + (float)Math.Sin(a1) * (r0 + r1) * 0.5f;
                paint = vg.LinearGradient(ax, ay, bx, by, NvgUtility.HSLA(a0 / ((float)Math.PI * 2), 1.0f, 0.55f, 255), NvgUtility.HSLA(a1 / ((float)Math.PI * 2), 1.0f, 0.55f, 255));
                vg.FillPaint(paint);
                vg.Fill();
            }

            vg.BeginPath();
            vg.Circle(cx, cy, r0 - 0.5f);
            vg.Circle(cx, cy, r1 + 0.5f);
            vg.StrokeColor(new Color(0, 0, 0, 64));
            vg.StrokeWidth(1.0f);
            vg.Stroke();

            // Selector
            vg.Save();
            vg.Translate(cx, cy);
            vg.Rotate(hue * (float)Math.PI * 2);

            // Marker on
            vg.StrokeWidth(2.0f);
            vg.BeginPath();
            vg.Rect(r0 - 1, -3, r1 - r0 + 2, 6);
            vg.StrokeColor(new Color(255, 255, 255, 192));
            vg.Stroke();

            paint = vg.BoxGradient(r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, new Color(0, 0, 0, 128), new Color(0, 0, 0, 0));
            vg.BeginPath();
            vg.Rect(r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
            vg.Rect(r0 - 2, -4, r1 - r0 + 4, 8);
            vg.PathWinding(Solidity.Hole);
            vg.FillPaint(paint);
            vg.Fill();

            // Center triangle
            r  = r0 - 6;
            ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r;
            ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r;
            bx = (float)Math.Cos(-120.0f / 180.0f * (float)Math.PI) * r;
            by = (float)Math.Sin(-120.0f / 180.0f * (float)Math.PI) * r;
            vg.BeginPath();
            vg.MoveTo(r, 0);
            vg.LineTo(ax, ay);
            vg.LineTo(bx, by);
            vg.ClosePath();
            paint = vg.LinearGradient(r, 0, ax, ay, NvgUtility.HSLA(hue, 1.0f, 0.5f, 255), new Color(255, 255, 255, 255));
            vg.FillPaint(paint);
            vg.Fill();
            paint = vg.LinearGradient((r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, new Color(0, 0, 0, 0), new Color(0, 0, 0, 255));
            vg.FillPaint(paint);
            vg.Fill();
            vg.StrokeColor(new Color(0, 0, 0, 64));
            vg.Stroke();

            // Select circle on triangle
            ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r * 0.3f;
            ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r * 0.4f;
            vg.StrokeWidth(2.0f);
            vg.BeginPath();
            vg.Circle(ax, ay, 5);
            vg.StrokeColor(new Color(255, 255, 255, 192));
            vg.Stroke();

            paint = vg.RadialGradient(ax, ay, 7, 9, new Color(0, 0, 0, 64), new Color(0, 0, 0, 0));
            vg.BeginPath();
            vg.Rect(ax - 20, ay - 20, 40, 40);
            vg.Circle(ax, ay, 7);
            vg.PathWinding(Solidity.Hole);
            vg.FillPaint(paint);
            vg.Fill();

            vg.Restore();

            vg.Restore();
        }
Exemplo n.º 11
0
        public static void drawThumbnails(NvgContext vg, float x, float y, float w, float h, int[] images, float t)
        {
            float cornerRadius = 3.0f;
            Paint shadowPaint, imgPaint, fadePaint;
            float ix, iy, iw, ih;
            float thumb = 60.0f;
            float arry = 30.5f;
            int   imgw, imgh;
            float stackh = (images.Length / 2) * (thumb + 10) + 10;
            int   i;
            float u = (1 + (float)Math.Cos(t * 0.5f)) * 0.5f;
            float u2 = (1 - (float)Math.Cos(t * 0.2f)) * 0.5f;
            float scrollh, dv;

            vg.Save();
            //	ClearState(vg);

            // Drop shadow
            shadowPaint = vg.BoxGradient(x, y + 4, w, h, cornerRadius * 2, 20, new Color(0, 0, 0, 128), new Color(0, 0, 0, 0));
            vg.BeginPath();
            vg.Rect(x - 10, y - 10, w + 20, h + 30);
            vg.RoundedRect(x, y, w, h, cornerRadius);
            vg.PathWinding(Solidity.Hole);
            vg.FillPaint(shadowPaint);
            vg.Fill();

            // Window
            vg.BeginPath();
            vg.RoundedRect(x, y, w, h, cornerRadius);
            vg.MoveTo(x - 10, y + arry);
            vg.LineTo(x + 1, y + arry - 11);
            vg.LineTo(x + 1, y + arry + 11);
            vg.FillColor(new Color(200, 200, 200, 255));
            vg.Fill();

            vg.Save();
            vg.Scissor(x, y, w, h);
            vg.Translate(0, -(stackh - h) * u);

            dv = 1.0f / (float)(images.Length - 1);

            for (i = 0; i < images.Length; i++)
            {
                float tx, ty, v, a;
                tx  = x + 10;
                ty  = y + 10;
                tx += (i % 2) * (thumb + 10);
                ty += (i / 2) * (thumb + 10);
                vg.ImageSize(images[i], out imgw, out imgh);
                if (imgw < imgh)
                {
                    iw = thumb;
                    ih = iw * (float)imgh / (float)imgw;
                    ix = 0;
                    iy = -(ih - thumb) * 0.5f;
                }
                else
                {
                    ih = thumb;
                    iw = ih * (float)imgw / (float)imgh;
                    ix = -(iw - thumb) * 0.5f;
                    iy = 0;
                }

                v = i * dv;
                a = clampf((u2 - v) / dv, 0, 1);

                if (a < 1.0f)
                {
                    drawSpinner(vg, tx + thumb / 2, ty + thumb / 2, thumb * 0.25f, t);
                }

                imgPaint = vg.ImagePattern(tx + ix, ty + iy, iw, ih, 0.0f / 180.0f * (float)Math.PI, images[i], a);
                vg.BeginPath();
                vg.RoundedRect(tx, ty, thumb, thumb, 5);
                vg.FillPaint(imgPaint);
                vg.Fill();

                shadowPaint = vg.BoxGradient(tx - 1, ty, thumb + 2, thumb + 2, 5, 3, new Color(0, 0, 0, 128), new Color(0, 0, 0, 0));
                vg.BeginPath();
                vg.Rect(tx - 5, ty - 5, thumb + 10, thumb + 10);
                vg.RoundedRect(tx, ty, thumb, thumb, 6);
                vg.PathWinding(Solidity.Hole);
                vg.FillPaint(shadowPaint);
                vg.Fill();

                vg.BeginPath();
                vg.RoundedRect(tx + 0.5f, ty + 0.5f, thumb - 1, thumb - 1, 4 - 0.5f);
                vg.StrokeWidth(1.0f);
                vg.StrokeColor(new Color(255, 255, 255, 192));
                vg.Stroke();
            }
            vg.Restore();

            // Hide fades
            fadePaint = vg.LinearGradient(x, y, x, y + 6, new Color(200, 200, 200, 255), new Color(200, 200, 200, 0));
            vg.BeginPath();
            vg.Rect(x + 4, y, w - 8, 6);
            vg.FillPaint(fadePaint);
            vg.Fill();

            fadePaint = vg.LinearGradient(x, y + h, x, y + h - 6, new Color(200, 200, 200, 255), new Color(200, 200, 200, 0));
            vg.BeginPath();
            vg.Rect(x + 4, y + h - 6, w - 8, 6);
            vg.FillPaint(fadePaint);
            vg.Fill();

            // Scroll bar
            shadowPaint = vg.BoxGradient(x + w - 12 + 1, y + 4 + 1, 8, h - 8, 3, 4, new Color(0, 0, 0, 32), new Color(0, 0, 0, 92));
            vg.BeginPath();
            vg.RoundedRect(x + w - 12, y + 4, 8, h - 8, 3);
            vg.FillPaint(shadowPaint);
            //	vg.FillColor(new Color(255,0,0,128));
            vg.Fill();

            scrollh     = (h / stackh) * (h - 8);
            shadowPaint = vg.BoxGradient(x + w - 12 - 1, y + 4 + (h - 8 - scrollh) * u - 1, 8, scrollh, 3, 4, new Color(220, 220, 220, 255), new Color(128, 128, 128, 255));
            vg.BeginPath();
            vg.RoundedRect(x + w - 12 + 1, y + 4 + 1 + (h - 8 - scrollh) * u, 8 - 2, scrollh - 2, 2);
            vg.FillPaint(shadowPaint);
            //	vg.FillColor(new Color(0,0,0,128));
            vg.Fill();

            vg.Restore();
        }
Exemplo n.º 12
0
        public static void drawGraph(NvgContext vg, float x, float y, float w, float h, float t)
        {
            Paint bg;

            float[] samples = new float[6];
            float[] sx      = new float[6], sy = new float[6];
            float   dx      = w / 5.0f;
            int     i;

            samples[0] = (1 + (float)Math.Sin(t * 1.2345f + (float)Math.Cos(t * 0.33457f) * 0.44f)) * 0.5f;
            samples[1] = (1 + (float)Math.Sin(t * 0.68363f + (float)Math.Cos(t * 1.3f) * 1.55f)) * 0.5f;
            samples[2] = (1 + (float)Math.Sin(t * 1.1642f + (float)Math.Cos(t * 0.33457) * 1.24f)) * 0.5f;
            samples[3] = (1 + (float)Math.Sin(t * 0.56345f + (float)Math.Cos(t * 1.63f) * 0.14f)) * 0.5f;
            samples[4] = (1 + (float)Math.Sin(t * 1.6245f + (float)Math.Cos(t * 0.254f) * 0.3f)) * 0.5f;
            samples[5] = (1 + (float)Math.Sin(t * 0.345f + (float)Math.Cos(t * 0.03f) * 0.6f)) * 0.5f;

            for (i = 0; i < 6; i++)
            {
                sx[i] = x + i * dx;
                sy[i] = y + h * samples[i] * 0.8f;
            }

            // Graph background
            bg = vg.LinearGradient(x, y, x, y + h, new Color(0, 160, 192, 0), new Color(0, 160, 192, 64));
            vg.BeginPath();
            vg.MoveTo(sx[0], sy[0]);
            for (i = 1; i < 6; i++)
            {
                vg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]);
            }
            vg.LineTo(x + w, y + h);
            vg.LineTo(x, y + h);
            vg.FillPaint(bg);
            vg.Fill();

            // Graph line
            vg.BeginPath();
            vg.MoveTo(sx[0], sy[0] + 2);
            for (i = 1; i < 6; i++)
            {
                vg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1] + 2, sx[i] - dx * 0.5f, sy[i] + 2, sx[i], sy[i] + 2);
            }
            vg.StrokeColor(new Color(0, 0, 0, 32));
            vg.StrokeWidth(3.0f);
            vg.Stroke();

            vg.BeginPath();
            vg.MoveTo(sx[0], sy[0]);
            for (i = 1; i < 6; i++)
            {
                vg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]);
            }
            vg.StrokeColor(new Color(0, 160, 192, 255));
            vg.StrokeWidth(3.0f);
            vg.Stroke();

            // Graph sample pos
            for (i = 0; i < 6; i++)
            {
                bg = vg.RadialGradient(sx[i], sy[i] + 2, 3.0f, 8.0f, new Color(0, 0, 0, 32), new Color(0, 0, 0, 0));
                vg.BeginPath();
                vg.Rect(sx[i] - 10, sy[i] - 10 + 2, 20, 20);
                vg.FillPaint(bg);
                vg.Fill();
            }

            vg.BeginPath();
            for (i = 0; i < 6; i++)
            {
                vg.Circle(sx[i], sy[i], 4.0f);
            }
            vg.FillColor(new Color(0, 160, 192, 255));
            vg.Fill();
            vg.BeginPath();
            for (i = 0; i < 6; i++)
            {
                vg.Circle(sx[i], sy[i], 2.0f);
            }
            vg.FillColor(new Color(220, 220, 220, 255));
            vg.Fill();

            vg.StrokeWidth(1.0f);
        }
Exemplo n.º 13
0
        public static void drawEyes(NvgContext vg, float x, float y, float w, float h, float mx, float my, float t)
        {
            Paint gloss, bg;
            float ex = w * 0.23f;
            float ey = h * 0.5f;
            float lx = x + ex;
            float ly = y + ey;
            float rx = x + w - ex;
            float ry = y + ey;
            float dx, dy, d;
            float br    = (ex < ey ? ex : ey) * 0.5f;
            float blink = 1 - (float)(Math.Pow(Math.Sin(t * 0.5f), 200) * 0.8f);

            bg = vg.LinearGradient(x, y + h * 0.5f, x + w * 0.1f, y + h, new Color(0, 0, 0, 32), new Color(0, 0, 0, 16));
            vg.BeginPath();
            vg.Ellipse(lx + 3.0f, ly + 16.0f, ex, ey);
            vg.Ellipse(rx + 3.0f, ry + 16.0f, ex, ey);
            vg.FillPaint(bg);
            vg.Fill();

            bg = vg.LinearGradient(x, y + h * 0.25f, x + w * 0.1f, y + h, new Color(220, 220, 220, 255), new Color(128, 128, 128, 255));
            vg.BeginPath();
            vg.Ellipse(lx, ly, ex, ey);
            vg.Ellipse(rx, ry, ex, ey);
            vg.FillPaint(bg);
            vg.Fill();

            dx = (mx - rx) / (ex * 10);
            dy = (my - ry) / (ey * 10);
            d  = (float)Math.Sqrt(dx * dx + dy * dy);
            if (d > 1.0f)
            {
                dx /= d;
                dy /= d;
            }
            dx *= ex * 0.4f;
            dy *= ey * 0.5f;
            vg.BeginPath();
            vg.Ellipse(lx + dx, ly + dy + ey * 0.25f * (1 - blink), br, br * blink);
            vg.FillColor(new Color(32, 32, 32, 255));
            vg.Fill();

            dx = (mx - rx) / (ex * 10);
            dy = (my - ry) / (ey * 10);
            d  = (float)Math.Sqrt(dx * dx + dy * dy);
            if (d > 1.0f)
            {
                dx /= d;
                dy /= d;
            }
            dx *= ex * 0.4f;
            dy *= ey * 0.5f;
            vg.BeginPath();
            vg.Ellipse(rx + dx, ry + dy + ey * 0.25f * (1 - blink), br, br * blink);
            vg.FillColor(new Color(32, 32, 32, 255));
            vg.Fill();

            gloss = vg.RadialGradient(lx - ex * 0.25f, ly - ey * 0.5f, ex * 0.1f, ex * 0.75f, new Color(255, 255, 255, 128), new Color(255, 255, 255, 0));
            vg.BeginPath();
            vg.Ellipse(lx, ly, ex, ey);
            vg.FillPaint(gloss);
            vg.Fill();

            gloss = vg.RadialGradient(rx - ex * 0.25f, ry - ey * 0.5f, ex * 0.1f, ex * 0.75f, new Color(255, 255, 255, 128), new Color(255, 255, 255, 0));
            vg.BeginPath();
            vg.Ellipse(rx, ry, ex, ey);
            vg.FillPaint(gloss);
            vg.Fill();
        }