internal void RegisterNewProperty(TreeNode treeNode) { //validate the node (some nodes will need a second dialog opened, //some may not actually lead to the registration of a new property //(i.e. if it would require more slots than are currently available)) Type propertyType = asm.GetType("Elena." + treeNode.Name); bool propertyGenerated; MonsterProperty property; try { property = (MonsterProperty)Activator.CreateInstance(propertyType); propertyGenerated = true; } catch { propertyGenerated = false; property = new NullProperty(); } if (propertyGenerated) { monster.AddProperty(property); } this.UpdateData(); }
/** * Get the named property. If it doesn't exist, a new NullProperty object is * created with the same name and returned. */ public NetMeterProperty getProperty(String key) { NetMeterProperty prop; if (!propDic.TryGetValue(key, out prop)) { prop = new NullProperty(key); } return(prop); }
/** * Get the named property. If it doesn't exist, a new NullProperty object is * created with the same name and returned. */ public NetMeterProperty getProperty(String key) { NetMeterProperty prop; if(!propDic.TryGetValue(key, out prop)) { prop = new NullProperty(key); } return prop; }
internal void RegisterNewProperty(TreeNode treeNode) { //validate the node (some nodes will need a second dialog opened, //some may not actually lead to the registration of a new property //(i.e. if it would require more slots than are currently available)) Type propertyType = asm.GetType("Elena." + treeNode.Name); bool propertyGenerated; MonsterProperty property; try { property = (MonsterProperty)Activator.CreateInstance(propertyType); propertyGenerated = true; } catch { propertyGenerated = false; property = new NullProperty(); } if (propertyGenerated) { monster.AddProperty(property); } this.UpdateData(); }