Exemplo n.º 1
0
        /// <summary>
        /// Deletes all current textures
        /// </summary>
        public static void Reset()
        {
            //Texs
            foreach (DictionaryEntry ent in m_ColorTextures)
            {
                if (ent.Value != null)
                {
                    Texture tex = (Texture)ent.Value;
                    tex.Dispose();
                    tex = null;
                }
            }

            foreach (DictionaryEntry ent in m_Textures)
            {
                if (ent.Value != null)
                {
                    Texture tex = (Texture)ent.Value;
                    tex.Dispose();
                    tex = null;
                }
            }

            if (m_NPC != null)
            {
                NPC.Dispose();
                NPC = null;
            }
            if (m_Null != null)
            {
                Null.Dispose();
                Null = null;
            }
            if (m_Mob != null)
            {
                Mob.Dispose();
                Mob = null;
            }

            if (m_AreaCircle != null)
            {
                AreaCircle.Dispose();
                AreaCircle = null;
            }

            if (m_AreaSquare != null)
            {
                AreaSquare.Dispose();
                AreaSquare = null;
            }

            if (m_DefaultObject != null)
            {
                DefaultObject.Dispose();
                DefaultObject = null;
            }

            m_ColorTextures.Clear();
            m_Textures.Clear();
            GC.Collect();
        }