private void Start() { DayController.DayHasCome += DayController_DayHasCome; DayController.NightHasCome += DayController_NightHasCome; circleCollider = GetComponent <CircleCollider2D>(); randomWalking = GetComponent <NpsAIRandomWalking>(); }
private void Start() { LevelTrust = levelTrustStatic[(int)Proffesion]; dialogNum = dialogNumStatic[(int)Proffesion]; dialogSets = DialogData.instance.GetDialogSet(Proffesion); DayController.DayHasCome += DayController_DayHasCome; DayController.NightHasCome += DayController_NightHasCome; buttonToDialog = transform.GetChild(0).gameObject; cloud = buttonToDialog.GetComponent <ClickController>(); randomWalking = GetComponent <NpsAIRandomWalking>(); if (dialogSets != null) { if (dialogNum + 1 == dialogSets[LevelTrust].Dialogs.Length) { if (LevelTrust == dialogSets.Length - 1) { buttonToDialog.SetActive(false); } } } else { cloud.gameObject.SetActive(false); } }