// Use this for initialization void Start() { if (!singleton_ || singleton_ == this) { singleton_ = this; } else { Destroy(this); Debug.LogError("More than one Notification Manager was created. This is not supported. Remove duplicate from scene."); } }
/// <summary> /// Runs the notification checker and sends outstanding notifications and reminders /// </summary> public void SendNotifications() { NotifcationManager.SendNotifications(); }