Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (start)
        {
            time += Time.deltaTime;

            if (time >= 1.0)
            {
                paricle.gameObject.SetActive(false);
                objectState = false;
                col.GetComponent <Player>().MoveChange(true);
                start = false;
                time  = 0;
                ////////////////////////////////////////////////
                if (gm.GetComponent <GameManager>().useMoney(cost))
                {
                    notice.NoticeMessage(2);
                    gm.GetComponent <GameManager>().AddCoin(-cost);
                    gm.GetComponent <GameManager>().AddHp(1);
                    cost += 5;
                }
            }
        }
        if (!start && !objectState)
        {
            time2 += Time.deltaTime;
            if (time2 >= 20)
            {
                time2       = 0;
                objectState = true;
            }
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (start)
        {
            time += Time.deltaTime;

            if (time >= 1.0)
            {
                paricle.gameObject.SetActive(false);
                objectState = false;
                col.GetComponent <Player>().MoveChange(true);
                start = false;
                time  = 0;
                ////////////////////////////////////////////////
                team.GetComponent <Team>().AddHealth(-30);
                notice.NoticeMessage(1);
            }
        }
        if (!start && !objectState)
        {
            time2 += Time.deltaTime;
            if (time2 >= 20)
            {
                time2       = 0;
                objectState = true;
            }
        }
    }
Exemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        if (start)
        {
            time += Time.deltaTime;

            if (time >= 1.0)
            {
                paricle.gameObject.SetActive(false);
                objectState = false;
                col.GetComponent <Player>().MoveChange(true);
                start = false;
                time  = 0;
                ////////////////////////////////////////////////
                gm.GetComponent <GameManager>().AddCoin(Random.Range(3, 7));
                notice.NoticeMessage(6);
            }
        }
        if (!start && !objectState)
        {
            time2 += Time.deltaTime;
            if (time2 >= 20)
            {
                time2       = 0;
                objectState = true;
            }
        }
    }
Exemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        if (start)
        {
            time += Time.deltaTime;

            if (time >= 1.0)
            {
                paricle.gameObject.SetActive(false);
                objectState = false;
                col.GetComponent <Player>().MoveChange(true);
                start = false;
                time  = 0;
                ////////////////////////////////////////////////
                for (int i = 0; i < 12; ++i)
                {
                    team[i].GetComponent <Team>().AddHealth(-5);
                }
                blackout.GetComponent <light>().TurnOn();
                notice.NoticeMessage(8);
            }
        }
        if (!start && !objectState)
        {
            time2 += Time.deltaTime;
            if (time2 >= 20)
            {
                time2       = 0;
                objectState = true;
            }
        }
    }