void OnTriggerStay(Collider col) { isonTrigger = true; Notes = col.gameObject.transform.parent.gameObject; notesmove = Notes.GetComponent <NotesMove>(); if (col.tag == "PerfectTiming") { timing = "perfect"; } else if (col.tag == "GreatTiming") { timing = "great"; } }
void SpawnNotes(int num) { Instantiate(notes[num], new Vector3(0f, 2.5f, 5f), Quaternion.identity); notesmove = notes[num].GetComponent <NotesMove>(); switch (swipeTipe[noteCounter]) { case 0: notesmove.swipeMode = "touch"; break; case 1: notesmove.swipeMode = "right"; break; case 2: notesmove.swipeMode = "left"; break; } }