private void OnTriggerStay(Collider other) { if (Input.GetKeyDown(KeyCode.E)) { noteObject.SetActive(false); Found(); notesManager.PrintNotePickUp(false); notesManager.GenerateNoteSelection(this); } }
private void OnTriggerStay(Collider other) { if (Input.GetKeyDown(KeyCode.E)) { noteObject.SetActive(false); Found(); notesManager.PrintNotePickUp(false); notesManager.GenerateNoteSelection(this); } }