public void right_from_north_is_east() { var direction = new North(_plateau); var newdirection = direction.TurnRight(); Assert.That(newdirection, Is.TypeOf <East>()); }
public void Test_North_TurnRight() { var direction = new North(); var right = direction.TurnRight(); Assert.AreEqual("1 0 E", right.GetDirectionAsString()); }
public void When_North_And_Turn_Right_Direction_Should_Be_East() { var direction = new North(_landscape); var newDirection = direction.TurnRight(); Assert.That(newDirection, Is.TypeOf <East>()); }
public void When_Command_Is_Turn_Right_Expected_Direction_Is_East() { //Arrange var directionPoint = new North(_grid); //Act var actualResult = directionPoint.TurnRight(); //Assert Assert.That(actualResult, Is.TypeOf(typeof(East))); }
public void North_TurnRight_returns_East() { IDirection currentDirection = new North(); Assert.That(currentDirection.TurnRight(), Is.TypeOf(typeof(East))); }