/// <summary>
 /// Gets the hash code
 /// </summary>
 /// <returns>Hash code</returns>
 public override int GetHashCode()
 {
     unchecked // Overflow is fine, just wrap
     {
         var hashCode = 41;
         // Suitable nullity checks etc, of course :)
         if (Nodetypes != null)
         {
             hashCode = hashCode * 59 + Nodetypes.GetHashCode();
         }
         if (Ignorableprops != null)
         {
             hashCode = hashCode * 59 + Ignorableprops.GetHashCode();
         }
         if (Ignorablenodes != null)
         {
             hashCode = hashCode * 59 + Ignorablenodes.GetHashCode();
         }
         if (Enabled != null)
         {
             hashCode = hashCode * 59 + Enabled.GetHashCode();
         }
         if (Distfolders != null)
         {
             hashCode = hashCode * 59 + Distfolders.GetHashCode();
         }
         return(hashCode);
     }
 }
        /// <summary>
        /// Returns true if ComAdobeCqSocialSyncImplUserSyncListenerImplProperties instances are equal
        /// </summary>
        /// <param name="other">Instance of ComAdobeCqSocialSyncImplUserSyncListenerImplProperties to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(ComAdobeCqSocialSyncImplUserSyncListenerImplProperties other)
        {
            if (other is null)
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     Nodetypes == other.Nodetypes ||
                     Nodetypes != null &&
                     Nodetypes.Equals(other.Nodetypes)
                     ) &&
                 (
                     Ignorableprops == other.Ignorableprops ||
                     Ignorableprops != null &&
                     Ignorableprops.Equals(other.Ignorableprops)
                 ) &&
                 (
                     Ignorablenodes == other.Ignorablenodes ||
                     Ignorablenodes != null &&
                     Ignorablenodes.Equals(other.Ignorablenodes)
                 ) &&
                 (
                     Enabled == other.Enabled ||
                     Enabled != null &&
                     Enabled.Equals(other.Enabled)
                 ) &&
                 (
                     Distfolders == other.Distfolders ||
                     Distfolders != null &&
                     Distfolders.Equals(other.Distfolders)
                 ));
        }