public static void InteractableObjects(Rect fullArea, Rect leftArea, Rect mainArea)
        {
            var list = Rm_RPGHandler.Instance.Repositories.Interactable.AllInteractables;

            GUI.Box(leftArea, "", "backgroundBox");
            GUI.Box(mainArea, "", "backgroundBoxMain");

            GUILayout.BeginArea(PadRect(leftArea, 0, 0));
            RPGMakerGUI.ListArea(list, ref selectedInteractable, Rm_ListAreaType.Interactables, false, true);
            GUILayout.EndArea();


            GUILayout.BeginArea(mainArea);
            RPGMakerGUI.Title("Interactables");
            if (selectedInteractable != null)
            {
                RPGMakerGUI.TextField("ID: ", selectedInteractable.ID);
                selectedInteractable.Name = RPGMakerGUI.TextField("Name: ", selectedInteractable.Name);
                GUILayout.BeginHorizontal();
                gameObject = RPGMakerGUI.PrefabSelector("Prefab:", gameObject, ref selectedInteractable.PrefabPath);
                gameObject = RPGMakerGUI.PrefabGeneratorButton(Rmh_PrefabType.Interactable, gameObject, ref selectedInteractable.PrefabPath, null, selectedInteractable.ID);
                GUILayout.EndHorizontal();

                selectedInteractable.Image = RPGMakerGUI.ImageSelector("Image", selectedInteractable.Image, ref selectedInteractable.ImagePath, true);
                if (GUILayout.Button("Open Interaction Window", "genericButton", GUILayout.MaxHeight(30)))
                {
                    var trees        = Rm_RPGHandler.Instance.Nodes.DialogNodeBank.NodeTrees;
                    var existingTree = trees.FirstOrDefault(t => t.ID == selectedInteractable.ID);
                    if (existingTree == null)
                    {
                        existingTree      = NodeWindow.GetNewTree(NodeTreeType.Dialog);
                        existingTree.ID   = selectedInteractable.ID;
                        existingTree.Name = selectedInteractable.Name;
                        trees.Add(existingTree);
                    }

                    DialogNodeWindow.ShowWindow(selectedInteractable.ID);
                    selectedInteractable.ConversationNodeId = existingTree.ID;
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Add or select a new field to customise interactables.", MessageType.Info);
            }
            GUILayout.EndArea();
        }
Exemplo n.º 2
0
        public static void NPCs(Rect fullArea, Rect leftArea, Rect mainArea)
        {
            var list = Rm_RPGHandler.Instance.Repositories.Interactable.AllNpcs;

            GUI.Box(leftArea, "", "backgroundBox");
            GUI.Box(mainArea, "", "backgroundBoxMain");

            GUILayout.BeginArea(PadRect(leftArea, 0, 0));
            RPGMakerGUI.ListArea(list, ref selectedNPCInfo, Rm_ListAreaType.NPCs, false, true);
            GUILayout.EndArea();

            GUILayout.BeginArea(mainArea);
            RPGMakerGUI.Title("NPCs");
            if (selectedCharInfo != null)
            {
                RPGMakerGUI.BeginScrollView();
                if (RPGMakerGUI.Foldout(ref mainInfoFoldout, "Main Info"))
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.BeginVertical(GUILayout.MaxWidth(85));
                    selectedCharInfo.Image = RPGMakerGUI.ImageSelector("", selectedCharInfo.Image,
                                                                       ref selectedCharInfo.ImagePath);

                    GUILayout.EndVertical();
                    GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
                    RPGMakerGUI.TextField("ID: ", selectedCharInfo.ID);
                    selectedCharInfo.Name = RPGMakerGUI.TextField("Name: ", selectedCharInfo.Name);
                    GUILayout.BeginHorizontal();
                    gameObject = RPGMakerGUI.PrefabSelector("NPC Prefab:", gameObject, ref selectedCharInfo.CharPrefabPath);
                    gameObject = RPGMakerGUI.PrefabGeneratorButton(Rmh_PrefabType.NPC, gameObject, ref selectedCharInfo.CharPrefabPath, null, selectedCharInfo.ID);
                    GUILayout.EndHorizontal();


                    if (GUILayout.Button("Open Interaction Window", "genericButton", GUILayout.MaxHeight(30)))
                    {
                        var trees        = Rm_RPGHandler.Instance.Nodes.DialogNodeBank.NodeTrees;
                        var existingTree = trees.FirstOrDefault(t => t.ID == selectedCharInfo.ID);
                        if (existingTree == null)
                        {
                            existingTree      = NodeWindow.GetNewTree(NodeTreeType.Dialog);
                            existingTree.ID   = selectedCharInfo.ID;
                            existingTree.Name = selectedCharInfo.Name;
                            trees.Add(existingTree);
                        }

                        DialogNodeWindow.ShowWindow(selectedCharInfo.ID);
                        selectedNPCInfo.Interaction.ConversationNodeId = existingTree.ID;
                    }
                    if (Rm_RPGHandler.Instance.Combat.NPCsCanFight)
                    {
                        if (RPGMakerGUI.Toggle("This NPC Can Fight?", ref selectedNPCInfo.CanFight))
                        {
                            selectedNPCInfo.CanBeKilled = RPGMakerGUI.Toggle("Can be Perma-killed? ", selectedNPCInfo.CanBeKilled);
                            Rme_Combatants.CombatantDetails(selectedNPCInfo);
                        }
                    }
                    GUILayout.Space(5);
                    GUILayout.EndVertical();
                    GUILayout.EndHorizontal();
                }
                if (mainInfoFoldout)
                {
                    RPGMakerGUI.EndFoldout();
                }


                Rme_Combatants.Animations(selectedNPCInfo);



                if (Rm_RPGHandler.Instance.Combat.NPCsCanFight && selectedNPCInfo.CanFight)
                {
                    Rme_Combatants.CombatStats(selectedNPCInfo);
                    Rme_Combatants.Loot(selectedNPCInfo);
                }

                RPGMakerGUI.EndScrollView();
            }
            else
            {
                EditorGUILayout.HelpBox("Add or select a new field to customise Enemy Characters.", MessageType.Info);
            }
            GUILayout.EndArea();
        }
Exemplo n.º 3
0
        public static void WorldMap(Rect fullArea, Rect leftArea, Rect mainArea)
        {
            leftAreaB   = new Rect(leftArea.xMax + 5, leftArea.y, leftArea.width, leftArea.height);
            mainAreaAlt = new Rect(leftAreaB.xMax + 5, leftArea.y, mainArea.width - (leftAreaB.width + 5),
                                   leftArea.height);

            GUI.Box(leftArea, "", "backgroundBox");
            GUI.Box(leftAreaB, "", "backgroundBox");
            GUI.Box(mainAreaAlt, "", "backgroundBox");



            GUILayout.BeginArea(PadRect(leftArea, 0, 0));
            RPGMakerGUI.ListArea(worldAreaList, ref selectedWorldArea, Rm_ListAreaType.WorldAreas, false, false);
            GUILayout.EndArea();

            GUILayout.BeginArea(leftAreaB);
            if (selectedWorldArea != null)
            {
                var rect = RPGMakerGUI.ListArea(selectedWorldArea.Locations, ref selectedWorldAreaLocation, Rm_ListAreaType.Location, false, false, Rme_ListButtonsToShow.AllExceptHelp, true, selectedWorldArea.ID);
            }
            GUILayout.EndArea();

            GUILayout.BeginArea(mainAreaAlt);
            worldAreaScrollPos = GUILayout.BeginScrollView(worldAreaScrollPos);
            RPGMakerGUI.Title("World Areas (Not Finished)");
            if (selectedWorldArea != null)
            {
                selectedWorldArea.Name = RPGMakerGUI.TextField("Name: ", selectedWorldArea.Name);
                selectedWorldArea.ImageContainer.Image = RPGMakerGUI.ImageSelector("Image:", selectedWorldArea.ImageContainer.Image, ref selectedWorldArea.ImageContainer.ImagePath);
                if (GUILayout.Button("Open Interaction Node Tree", "genericButton", GUILayout.MaxHeight(30)))
                {
                    var trees        = Rm_RPGHandler.Instance.Nodes.WorldMapNodeBank.NodeTrees;
                    var existingTree = trees.FirstOrDefault(t => t.ID == selectedWorldArea.ID);
                    if (existingTree == null)
                    {
                        existingTree    = NodeWindow.GetNewTree(NodeTreeType.WorldMap);
                        existingTree.ID = selectedWorldArea.ID;

                        Debug.Log(existingTree.ID + ":::" + existingTree.Name);
                        existingTree.Name = selectedWorldArea.Name;
                        trees.Add(existingTree);
                    }

                    WorldMapNodeWindow.ShowWindow(selectedWorldArea.ID);
                }
            }

            if (selectedWorldArea != null)
            {
                RPGMakerGUI.SubTitle("Location Info:");
                if (selectedWorldAreaLocation != null)
                {
                    var loc = selectedWorldAreaLocation;
                    loc.Name = RPGMakerGUI.TextField("Name:", loc.Name);
                    loc.ImageContainer.Image = RPGMakerGUI.ImageSelector("Name:", loc.ImageContainer.Image, ref loc.ImageContainer.ImagePath);
                    loc.Description          = RPGMakerGUI.TextField("Description:", loc.Description);
                    RPGMakerGUI.SceneSelector("Scene:", ref loc.SceneName);
                    if (RPGMakerGUI.Toggle("Use Custom Spawn Location?", ref loc.UseCustomLocation))
                    {
                        loc.CustomSpawnLocation = EditorGUILayout.Vector3Field("Location:", loc.CustomSpawnLocation);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("Select a location in the world area to begin editing it.", MessageType.Info);
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Add or select a new field to customise world areas.", MessageType.Info);
            }
            GUILayout.EndScrollView();
            GUILayout.EndArea();
        }
Exemplo n.º 4
0
        private static QuestCondition ShowConditionInfo(QuestCondition condition)
        {
            var oldtype = condition.ConditionType;

            condition.ConditionType = (ConditionType)RPGMakerGUI.EnumPopup("Condition Type:", condition.ConditionType);
            if (condition.ConditionType != oldtype)
            {
                //TODO: if no longer interact node tree than delete that node tree

                switch (condition.ConditionType)
                {
                case ConditionType.Kill:
                    condition = new KillCondition();
                    break;

                case ConditionType.Item:
                    condition = new ItemCondition();
                    break;

                case ConditionType.Interact:
                    condition = new InteractCondition();
                    break;

                case ConditionType.Deliver:
                    condition = new DeliverCondition();
                    break;

                case ConditionType.Custom:
                    condition = new CustomCondition();
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }

            var killCondition     = condition as KillCondition;
            var itemCondition     = condition as ItemCondition;
            var interactCondition = condition as InteractCondition;
            var deliverCondition  = condition as DeliverCondition;
            var customCondition   = condition as CustomCondition;

            if (killCondition != null)
            {
                if (Rm_RPGHandler.Instance.Combat.NPCsCanFight && Rm_RPGHandler.Instance.Combat.CanAttackNPcs)
                {
                    RPGMakerGUI.Toggle("Is NPC?", ref killCondition.IsNPC);
                }
                else
                {
                    killCondition.IsNPC = false;
                }

                if (killCondition.IsNPC)
                {
                    RPGMakerGUI.PopupID <NonPlayerCharacter>("NPC to Kill:", ref killCondition.CombatantID);
                }
                else
                {
                    RPGMakerGUI.PopupID <CombatCharacter>("Enemy to Kill:", ref killCondition.CombatantID);
                }

                killCondition.NumberToKill = RPGMakerGUI.IntField("Number To Kill:", killCondition.NumberToKill);
            }

            if (itemCondition != null)
            {
                itemCondition.ItemType = (ItemConditionType)RPGMakerGUI.EnumPopup("Required Item Type:", itemCondition.ItemType);

                if (itemCondition.ItemType == ItemConditionType.CraftItem)
                {
                    RPGMakerGUI.PopupID <Item>("CraftItem To Collect:", ref itemCondition.ItemToCollectID, "ID", "Name", "Craft");
                }
                else if (itemCondition.ItemType == ItemConditionType.QuestItem)
                {
                    RPGMakerGUI.PopupID <Item>("Quest Item To Collect:", ref itemCondition.ItemToCollectID, "ID", "Name", "Quest");

                    if (Rm_RPGHandler.Instance.Combat.NPCsCanFight && Rm_RPGHandler.Instance.Combat.CanAttackNPcs)
                    {
                        RPGMakerGUI.Toggle("NPC Drops Items?", ref itemCondition.NPCDropsItem);
                    }
                    else
                    {
                        itemCondition.NPCDropsItem = false;
                    }

                    if (itemCondition.NPCDropsItem)
                    {
                        RPGMakerGUI.PopupID <NonPlayerCharacter>("NPC that Drops Item:", ref itemCondition.CombatantIDThatDropsItem);
                    }
                    else
                    {
                        RPGMakerGUI.PopupID <CombatCharacter>("Enemy that Drops Item:", ref itemCondition.CombatantIDThatDropsItem);
                    }
                }
                else if (itemCondition.ItemType == ItemConditionType.Item)
                {
                    RPGMakerGUI.PopupID <Item>("Item To Collect:", ref itemCondition.ItemToCollectID);
                }

                itemCondition.NumberToObtain = RPGMakerGUI.IntField("Number To Obtain:", itemCondition.NumberToObtain);
            }

            if (interactCondition != null)
            {
                if (RPGMakerGUI.Toggle("Talk to NPC?", ref interactCondition.IsNpc))
                {
                    RPGMakerGUI.PopupID <NonPlayerCharacter>("NPC to talk to:", ref interactCondition.InteractableID);
                }
                else
                {
                    RPGMakerGUI.PopupID <Interactable>("Object to interact with:", ref interactCondition.InteractableID);
                }

                if (GUILayout.Button("Open Interaction Node Tree", "genericButton", GUILayout.MaxHeight(30)))
                {
                    var trees        = Rm_RPGHandler.Instance.Nodes.DialogNodeBank.NodeTrees;
                    var existingTree = trees.FirstOrDefault(t => t.ID == interactCondition.InteractionNodeTreeID);
                    if (existingTree == null)
                    {
                        existingTree = NodeWindow.GetNewTree(NodeTreeType.Dialog);
                        Debug.Log("ExistingTree null? " + existingTree == null);
                        existingTree.ID = interactCondition.ID;

                        Debug.Log(existingTree.ID + ":::" + existingTree.Name);

                        var curSelectedQuest = Rme_Main.Window.CurrentPageIndex == 1 ? selectedQuestChainQuest : selectedQuest;

                        //todo: need unique name
                        existingTree.Name = curSelectedQuest.Name + "Interact";
                        trees.Add(existingTree);
                    }

                    DialogNodeWindow.ShowWindow(interactCondition.ID);
                    interactCondition.InteractionNodeTreeID = existingTree.ID;
                }
            }

            if (deliverCondition != null)
            {
                RPGMakerGUI.PopupID <Item>("Quest Item To Deliver:", ref deliverCondition.ItemToDeliverID, "ID", "Name", "Quest");
                if (RPGMakerGUI.Toggle("Deliver to NPC?", ref deliverCondition.DeliverToNPC))
                {
                    RPGMakerGUI.PopupID <NonPlayerCharacter>("NPC to deliver to:", ref deliverCondition.InteractableToDeliverToID);
                }
                else
                {
                    RPGMakerGUI.PopupID <Interactable>("Object to deliver with:", ref deliverCondition.InteractableToDeliverToID);
                }

                if (GUILayout.Button("Open Interaction On Deliver", "genericButton", GUILayout.MaxHeight(30)))
                {
                    var trees        = Rm_RPGHandler.Instance.Nodes.DialogNodeBank.NodeTrees;
                    var existingTree = trees.FirstOrDefault(t => t.ID == deliverCondition.InteractionNodeTreeID);
                    if (existingTree == null)
                    {
                        existingTree    = NodeWindow.GetNewTree(NodeTreeType.Dialog);
                        existingTree.ID = deliverCondition.ID;
                        //todo: need unique name
                        var curSelectedQuest = Rme_Main.Window.CurrentPageIndex == 1 ? selectedQuestChainQuest : selectedQuest;

                        existingTree.Name = curSelectedQuest.Name + "Interact";
                        trees.Add(existingTree);
                    }

                    DialogNodeWindow.ShowWindow(deliverCondition.ID);
                    deliverCondition.InteractionNodeTreeID = existingTree.ID;
                }
            }

            if (customCondition != null)
            {
                var customVar = customCondition.CustomVariableRequirement;
                RPGMakerGUI.PopupID <Rmh_CustomVariable>("Custom Variable:", ref customVar.VariableID);
                var foundCvar = Rm_RPGHandler.Instance.DefinedVariables.Vars.FirstOrDefault(v => v.ID == customCondition.CustomVariableRequirement.VariableID);
                if (foundCvar != null)
                {
                    switch (foundCvar.VariableType)
                    {
                    case Rmh_CustomVariableType.Float:
                        customVar.FloatValue = RPGMakerGUI.FloatField("Required Value:", customVar.FloatValue);
                        break;

                    case Rmh_CustomVariableType.Int:
                        customVar.IntValue = RPGMakerGUI.IntField("Required Value:", customVar.IntValue);
                        break;

                    case Rmh_CustomVariableType.String:
                        customVar.StringValue = RPGMakerGUI.TextField("Required Value:", customVar.StringValue);
                        break;

                    case Rmh_CustomVariableType.Bool:
                        selectedVarSetterBoolResult = customVar.BoolValue ? 0 : 1;
                        selectedVarSetterBoolResult = EditorGUILayout.Popup("Required Value:",
                                                                            selectedVarSetterBoolResult,
                                                                            new[] { "True", "False" });
                        customVar.BoolValue = selectedVarSetterBoolResult == 0;
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
            }

            if (condition.ConditionType != ConditionType.Custom)
            {
                RPGMakerGUI.Toggle("Use Custom Tracking Text:", ref condition.UseCustomText);
            }
            else
            {
                condition.UseCustomText = true;
            }

            if (condition.UseCustomText)
            {
                condition.CustomText          = RPGMakerGUI.TextField("Custom Incomplete Text:", condition.CustomText);
                condition.CustomCompletedText = RPGMakerGUI.TextField("Custom Completed Text:", condition.CustomCompletedText);
            }
            GUILayout.Space(5);

            return(condition);
        }
Exemplo n.º 5
0
        private static void QuestDetails(Quest quest, bool inQuestChain)
        {
            if (RPGMakerGUI.Foldout(ref showSelectedQuestDetails, "Selected Quest - Main Details"))
            {
                GUILayout.BeginHorizontal();
                GUILayout.BeginVertical(GUILayout.MaxWidth(85));
                quest.Image.Image = RPGMakerGUI.ImageSelector("", quest.Image.Image, ref quest.Image.ImagePath);

                GUILayout.EndVertical();
                GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
                quest.Name          = RPGMakerGUI.TextField("Name: ", quest.Name);
                quest.Description   = RPGMakerGUI.TextArea("Description:", quest.Description);
                quest.ConditionMode = (QuestConditionMode)RPGMakerGUI.EnumPopup("Condition Mode:", quest.ConditionMode);
                if (GUILayout.Button("Open Dialog/Event On Accept", "genericButton", GUILayout.MaxHeight(30)))
                {
                    var trees        = Rm_RPGHandler.Instance.Nodes.DialogNodeBank.NodeTrees;
                    var existingTree = trees.FirstOrDefault(t => t.ID == quest.DialogNodeTreeID);
                    if (existingTree == null)
                    {
                        existingTree      = NodeWindow.GetNewTree(NodeTreeType.Dialog);
                        existingTree.ID   = quest.ID;
                        existingTree.Name = quest.Name;
                        trees.Add(existingTree);
                    }

                    DialogNodeWindow.ShowWindow(quest.ID);
                    quest.DialogNodeTreeID = existingTree.ID;
                }

                if (GUILayout.Button("Open Dialog/Event On Complete", "genericButton", GUILayout.MaxHeight(30)))
                {
                    var trees        = Rm_RPGHandler.Instance.Nodes.DialogNodeBank.NodeTrees;
                    var existingTree = trees.FirstOrDefault(t => t.ID == quest.CompletedDialogNodeTreeID);
                    if (existingTree == null)
                    {
                        existingTree      = NodeWindow.GetNewTree(NodeTreeType.Dialog);
                        existingTree.ID   = "complete_" + quest.ID;
                        existingTree.Name = "Completed " + quest.Name;
                        trees.Add(existingTree);
                    }

                    DialogNodeWindow.ShowWindow(existingTree.ID);
                    quest.CompletedDialogNodeTreeID = existingTree.ID;
                }

                GUILayout.Space(5);
                RPGMakerGUI.Toggle("Player Keeps Quest Items?", ref quest.PlayerKeepsQuestItems);
                RPGMakerGUI.Toggle("Is Repeatable?", ref quest.Repeatable);
                RPGMakerGUI.Toggle("Can Abandon?", ref quest.CanAbandon);
                if (RPGMakerGUI.Toggle("Has Time Limit?", ref quest.HasTimeLimit))
                {
                    quest.TimeLimit = RPGMakerGUI.FloatField("- Time Limit:", quest.TimeLimit);
                }
                if (RPGMakerGUI.Toggle("Run Event On Accept?", ref quest.RunEventOnAccept))
                {
                    RPGMakerGUI.PopupID <NodeChain>("- Event:", ref quest.EventOnAcceptID);
                }
                if (RPGMakerGUI.Toggle("Run Event On Completion?", ref quest.RunEventOnComplete))
                {
                    RPGMakerGUI.PopupID <NodeChain>("- Event:", ref quest.EventOnCompletionId);
                }
                if (RPGMakerGUI.Toggle("Run Event On Cancel?", ref quest.RunEventOnCancel))
                {
                    RPGMakerGUI.PopupID <NodeChain>("- Event:", ref quest.EventOnCancelId);
                }


                GUILayout.Space(5);
                GUILayout.EndVertical();
                GUILayout.EndHorizontal();

                RPGMakerGUI.EndFoldout();
            }

            if (RPGMakerGUI.Foldout(ref showSelectedQuestReq, "Requirements"))
            {
                List <Quest> availableReqQuests = new List <Quest>();
                if (inQuestChain)
                {
                    availableReqQuests = Rm_RPGHandler.Instance.Repositories.Quests.AllQuests.Where(q => selectedQuestChain.QuestsInChain.FirstOrDefault(qu => qu.ID == q.ID) == null).ToList();
                }
                else
                {
                    availableReqQuests = Rm_RPGHandler.Instance.Repositories.Quests.AllQuests;
                }


                RPGMakerGUI.FoldoutList(ref showReqAcceptedQuests, "Required Completed Quests", quest.Requirements.QuestCompletedIDs, availableReqQuests, "+Quest",
                                        "", "Click +Quest to add a requirement for a completed quest.");

                RPGMakerGUI.FoldoutList(ref showCustomVarReqSetters, "Custom Var Requirements", quest.Requirements.CustomRequirements, Rm_RPGHandler.Instance.DefinedVariables.Vars, "+VariableReq",
                                        "", "Click +VariableReq to add a varaible requirement", "VariableID", "Name", "ID", "Name", false, "Value");

                RPGMakerGUI.SubTitle("More Requirements");

                if (RPGMakerGUI.Toggle("Require Player Level:", ref quest.Requirements.RequireLevel))
                {
                    quest.Requirements.LevelRequired = RPGMakerGUI.IntField("- Required Level:", quest.Requirements.LevelRequired);
                }

                if (RPGMakerGUI.Toggle("Require Player Class:", ref quest.Requirements.RequireClass))
                {
                    RPGMakerGUI.PopupID <Rm_ClassNameDefinition>("- Class ID:", ref quest.Requirements.RequiredClassID);
                }

                RPGMakerGUI.Toggle("Require Reputation Above Amount :", ref quest.Requirements.ReqRepAboveValue);
                if (quest.Requirements.ReqRepAboveValue)
                {
                    quest.Requirements.ReqRepBelowValue = false;
                }
                RPGMakerGUI.Toggle("Require Reputation Below Amount :", ref quest.Requirements.ReqRepBelowValue);
                if (quest.Requirements.ReqRepBelowValue)
                {
                    quest.Requirements.ReqRepAboveValue = false;
                }

                if (quest.Requirements.ReqRepAboveValue || quest.Requirements.ReqRepBelowValue)
                {
                    RPGMakerGUI.PopupID <ReputationDefinition>("- Reputation Faction:", ref quest.Requirements.ReputationFactionID);
                    var prefix = quest.Requirements.ReqRepAboveValue ? "Above " : "Below ";
                    quest.Requirements.ReputationValue = RPGMakerGUI.IntField("- " + prefix + "Amount:", quest.Requirements.ReputationValue);
                }

                if (RPGMakerGUI.Toggle("Require Trait Level?", ref quest.Requirements.RequireTraitLevel))
                {
                    RPGMakerGUI.PopupID <Rm_TraitDefintion>("- Trait:", ref quest.Requirements.RequiredTraitID);
                    quest.Requirements.TraitLevel = RPGMakerGUI.IntField("- Level:", quest.Requirements.TraitLevel);
                }
                if (RPGMakerGUI.Toggle("Require Learnt Skill?", ref quest.Requirements.RequireLearntSkill))
                {
                    RPGMakerGUI.PopupID <Skill>("- Skill:", ref quest.Requirements.LearntSkillID);
                }

                RPGMakerGUI.EndFoldout();
            }


            var result = RPGMakerGUI.FoldoutToolBar(ref showSelectedQuestMainConditions, "Quest Conditions", "+Condition", false, false);

            if (showSelectedQuestMainConditions)
            {
                if (quest.Conditions.Count == 0)
                {
                    EditorGUILayout.HelpBox("Click +Condition to add a new quest condition.", MessageType.Info);
                }

                for (int index = 0; index < quest.Conditions.Count; index++)
                {
                    GUILayout.BeginVertical("foldoutBox");

                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();

                    if (index > 0 && GUILayout.Button("Move Up", "genericButton"))
                    {
                        GUI.FocusControl("");
                        var curCondition  = quest.Conditions[index];
                        var prevCondition = quest.Conditions[index - 1];

                        quest.Conditions[index - 1] = curCondition;
                        quest.Conditions[index]     = prevCondition;

                        return;
                    }

                    if (index < quest.Conditions.Count - 1 && GUILayout.Button("Move Down", "genericButton"))
                    {
                        GUI.FocusControl("");
                        var curCondition  = quest.Conditions[index];
                        var nextCondition = quest.Conditions[index + 1];

                        quest.Conditions[index + 1] = curCondition;
                        quest.Conditions[index]     = nextCondition;

                        return;
                    }

                    GUILayout.EndHorizontal();

                    quest.Conditions[index] = ShowConditionInfo(quest.Conditions[index]);

                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    if (GUILayout.Button("Delete", "genericButton", GUILayout.Height(25), GUILayout.Width(100)))
                    {
                        GUI.FocusControl("");
                        quest.Conditions.RemoveAt(index);
                        index--;
                    }
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();

                    GUILayout.EndVertical();
                }


                if (result == 0)
                {
                    quest.Conditions.Add(new KillCondition());
                }

                RPGMakerGUI.EndFoldout();
            }

            if (RPGMakerGUI.Foldout(ref showFinalCondition, "Final Condition"))
            {
                if (RPGMakerGUI.Toggle("Enable Final Condition?", ref quest.HasFinalCondition))
                {
                    quest.FinalCondition = ShowConditionInfo(quest.FinalCondition);
                }
                RPGMakerGUI.EndFoldout();
            }

            if (RPGMakerGUI.Foldout(ref showBonusCondition, "Bonus Condition"))
            {
                if (RPGMakerGUI.Toggle("Enable Bonus Condition?", ref quest.HasBonusCondition))
                {
                    quest.BonusCondition = ShowConditionInfo(quest.BonusCondition);
                    if (RPGMakerGUI.Toggle("- Has Time Limit", ref quest.BonusHasTimeLimit))
                    {
                        quest.BonusTimeLimit = RPGMakerGUI.FloatField("  - Time Limit:", quest.BonusTimeLimit);
                    }
                }

                RPGMakerGUI.EndFoldout();
            }



            if (RPGMakerGUI.Foldout(ref showQuestRewards, "Rewards"))
            {
                ShowQuestRewardInfo(ref showQuestMainRewards, "Item Rewards", quest.Rewards);
                RPGMakerGUI.EndFoldout();
            }

            if (quest.HasBonusCondition)
            {
                if (RPGMakerGUI.Foldout(ref showBonusRewards, "Bonus Rewards"))
                {
                    ShowQuestRewardInfo(ref showQuestBonusRewards, "Bonus Condition Reward", quest.BonusRewards);
                    RPGMakerGUI.EndFoldout();
                }
            }

            RPGMakerGUI.FoldoutList(ref showCustomVarSetters, "Set Custom Vars on Completion", quest.SetCustomVariablesOnCompletion, Rm_RPGHandler.Instance.DefinedVariables.Vars, "+VariableSetter",
                                    "", "Click +VariableSetter to add a varaible setter", "VariableID", "Name", "ID", "Name");
        }