Exemplo n.º 1
0
        IEnumerator InitNodesRoutine()
        {
            for (int i = 0; i < size; ++i)
            {
                yield return(null);

                Node        n  = nodes [i];
                NodeVisuals nv = GetComponent <NodeVisuals> ();
                nodesVisuals [i] = nv;
                n.Load();
                nv.Load();
                yield return(null);

                for (int j = 0; j < 3; ++j)
                {
                    Interface iface = n.Interfaces [j];
                    interfaces [i * 3 + j] = iface;
                    InterfaceVisuals iv = iface.GetComponent <InterfaceVisuals> ();
                    interfacesVisuals [i * 3 + j] = iv;

                    iv.iface      = iface;
                    iv.infoObject = Instantiate(interfaceInfoPrefab, canvasTransform);
                    iv.InitVisuals();
                }
            }
        }
Exemplo n.º 2
0
    public void OnNodeClick(Node node)
    {
        if (nodePanels.ContainsKey(node))
        {
            nodePanels [node].center.transform.SetAsLastSibling();
            return;
        }

        GameObject  radial  = Instantiate(radialMenuPrefab, canvasTransform);
        Center      center  = radial.GetComponent <Center> ();
        NodeVisuals visuals = node.GetComponent <NodeVisuals> ();

        center.node  = node;
        center.level = this;
        center.transform.position = cam.WorldToScreenPoint(visuals.meshRenderer.transform.position) + new Vector3(0, 150f);
        nodePanels.Add(node, new Pair(center, visuals));
    }
Exemplo n.º 3
0
 public Pair(Center center, NodeVisuals visuals)
 {
     this.center  = center;
     this.visuals = visuals;
 }