public void OnPointerEnter(PointerEventData eventData) { turretFocused = nodeUI.GetTurretFocused(); damage.text = turretFocused.damageUP.ToString(); range.text = turretFocused.rangeUP.ToString(); fireRate.text = turretFocused.fireRateUP.ToString(); slowAmount.text = turretFocused.slowUP.ToString(); ui.SetActive(true); }