public void OnPointerEnter(PointerEventData eventData)
    {
        turretFocused = nodeUI.GetTurretFocused();

        damage.text     = turretFocused.damageUP.ToString();
        range.text      = turretFocused.rangeUP.ToString();
        fireRate.text   = turretFocused.fireRateUP.ToString();
        slowAmount.text = turretFocused.slowUP.ToString();

        ui.SetActive(true);
    }