Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        switch (state)
        {
        default:
        case State.idle:
            break;

        case State.gathering:



            if (!moving && !moveai.arrived)
            {
                if (goldDest == null)
                {
                    NodeTracker t = sys.GetComponent <NodeTracker>();

                    List <GameObject> goldNodes = t.goldNodes;


                    goldDest = NodeTracker.closestObject(goldNodes, this.transform);
                    goldnode = goldDest.GetComponent <GoldNode>();
                }
                Vector3 goldGather = goldnode.gatherPoint;



                moveTo(goldGather);
            }


            if (moveai.arrived)
            {
                moving = false;

                if (!Mrunning)
                {
                    StartCoroutine(mining());
                }


                if (worker.carrying >= worker.capacity)
                {
                    moveai.arrived = false;
                    state          = State.depositing;
                }
            }
            break;

        case State.depositing:

            if (!moving && !moveai.arrived)
            {
                moveTo(depotDest);
            }


            if (moveai.arrived)
            {
                moving = false;

                if (!Drunning)
                {
                    StartCoroutine(depositing());
                }
            }

            if (worker.carrying == 0)
            {
                moveai.arrived = false;
                state          = State.gathering;
            }



            break;
        }
    }