public NodeGrid Generate(NodeGrid nodeGrid) { for (int unused = 0; unused < _walks; unused++) { Node node = nodeGrid.GetRandomNode(); Node[] nodes = nodeGrid.GetAdjacentNodesArray(node); } return(nodeGrid); }
public NodeGrid Generate(NodeGrid nodeGrid) { for (int unused = 0; unused < _walks; unused++) { Node node = nodeGrid.GetRandomNode(); Node[] nodes = nodeGrid.GetAdjacentNodesArray(node); } return(nodeGrid); }