internal void Nod(string name, NodState actionState) { AvatarController controller = getController(name); if (controller == null) { return; } controller.DoNodding(actionState); }
public void Act(Tutor tutor, IMovement movement) { string s1 = getFirstMovementString(movement), s2; if (movement is MovementWithState) { s2 = getSecondMovementString((MovementWithState)movement); s1 = string.Concat(s1, "_", s2); } else if (movement is MovementWithTarget) { s2 = getSecondMovementString((MovementWithTarget)movement); s1 = string.Concat(s1, "_", s2); } else { Debug.Log(String.Format("\"{0}\" is not a valid action.", s1)); return; } try // NOD { NodState actionState = getStateType <NodState>(s1); avatarManager.Nod(tutor.Name, actionState); } catch (ArgumentException) { try // GAZE { GazeState actionState = getStateType <GazeState>(s1); avatarManager.Gaze(tutor.Name, actionState); } catch (ArgumentException) { try // TALK { TalkState actionState = getStateType <TalkState>(s1); avatarManager.Talk(tutor.Name, actionState); } catch (ArgumentException ae) { Debug.Log(ae.Message); } } } }
public void DoNodding(NodState nodState) { animator.SetInteger("Nod Style", (int)nodState); animator.SetTrigger("Nod"); }