override public void Start() { base.Start(); Singleton = this; networkManager = (NobleNetworkManager)NetworkManager.singleton; networkManager.InitClient(); }
/// <summary> /// Callback for when a match was joined. /// </summary> private void OnMatchJoined(bool success, Match match) { if (success == false) { UIManager.Instance.ShowNotification("Could not connect to match"); joinServerTrans.gameObject.SetActive(false); overviewTrans.gameObject.SetActive(true); return; } NetworkConnector.DisconnectClient(); //NetworkManager.singleton.StartClient(match); NobleNetworkManager manager = (NobleNetworkManager)NetworkManager.singleton; string ip = match.matchData["ipAddress"]; int port = match.matchData["port"]; manager.networkAddress = ip; manager.networkPort = (ushort)port; Config.Instance.LastConnectedGame = LastConnectedGame.Connected(ip, port); manager.StartClient(); connectingScreen.Show(); OnConfirm(); }
public static IEnumerator RestartServerWithInternetConnection(Action onSuccess, Action onFailure) { NobleNetworkManager networkManager = (NobleNetworkManager)NetworkManager.singleton; networkManager.StopHost(); while (NetworkServer.active) { yield return(null); } yield return(new WaitForSeconds(0.1f)); if (TryStartServer(false) == false) { OnRestartFailed(); yield break; } Debug.Log("Waiting for endpoint"); while (((NobleNetworkManager)NetworkManager.singleton).HostEndPoint == null) { yield return(new WaitForSeconds(0.1f)); } Debug.Log("Noble network established!"); if (RAGMatchmaker.Instance.IsReady == false) { yield return(RAGMatchmaker.Instance.Reconnect()); } onSuccess?.Invoke(); }
private void Awake() { _networkManager = (NobleNetworkManager)NetworkManager.singleton; if (MvNetworkManager.I.IsHost) { Clients.AsOwner[NobleServer.localConnection.connectionId] = NewConnection(NobleServer.localConnection.connectionId, true, true); } }
private void OnGUI() { NobleNetworkManager networkManager = (NobleNetworkManager)NetworkManager.singleton; if (networkManager.HostEndPoint != null) { GUI.Label(new Rect(10, 10, 150, 22), "Host IP:"); GUI.TextField(new Rect(170, 10, 420, 22), networkManager.HostEndPoint.Address.ToString(), "Label"); GUI.Label(new Rect(10, 37, 150, 22), "Host Port:"); GUI.TextField(new Rect(170, 37, 160, 22), networkManager.HostEndPoint.Port.ToString(), "Label"); } }
private void Awake() { _networkManager = (NobleNetworkManager)NetworkManager.singleton; LocalConnection = MvNetworkManager.I.IsHost ? NewConnection(NobleServer.localConnection.connectionId, true, true) : NewConnection(-1, true, false); Connections.AsOwner[LocalConnection.Id] = LocalConnection; _networkManager.client?.RegisterHandler <ClientConnectedMessage>(OnClientConnectedMessage); _networkManager.client?.RegisterHandler <ClientDisconnectedMessage>(OnClientDisconnectedMessage); }
public static IEnumerator TryConnectToServer(string networkAdress, ushort port, Action onSuccess = null, Action onFailure = null) { NobleNetworkManager networkManager = (NobleNetworkManager)NetworkManager.singleton; networkManager.StopHost(); yield return(new WaitForSeconds(1.0f)); try { networkManager.InitClient(); networkManager.networkAddress = networkAdress; networkManager.networkPort = port; networkManager.StartClient(); } catch (Exception) { TryConnectToServerFailed(onFailure); yield break; } yield return(new WaitForSeconds(1.0f)); float time = 0.0f; while (networkManager.isNetworkActive) { if (networkManager.client == null) { TryConnectToServerFailed(onFailure); yield break; } if (networkManager.client.isConnected) { onSuccess?.Invoke(); yield break; } time += Time.deltaTime; if (time > 5.0f) { TryConnectToServerFailed(onFailure); yield break; } yield return(null); } }
private void OnReconnectButtonPressed() { LastConnectedGame lcg = Config.Instance.LastConnectedGame; if (lcg == null) { return; } NetworkConnector.DisconnectClient(); NobleNetworkManager manager = (NobleNetworkManager)NetworkManager.singleton; manager.networkAddress = lcg.lastConnectedIP; manager.networkPort = (ushort)lcg.lastConnectedPort; manager.StartClient(); connectingScreen.Show(); OnConfirm(); }
/// <summary> /// Tries to start a server. /// </summary> /// <param name="lanOnly">Wheter the server should be lan only.</param> public static bool TryStartServer(bool lanOnly) { NobleNetworkManager networkManager = (NobleNetworkManager)NetworkManager.singleton; // Try to start server. If the port is already in use, catch the error and try a different one. int startPort = networkManager.networkPort; for (int i = 0; i < 5; i++) { try { networkManager.networkPort = startPort + i; if (lanOnly) { networkManager.StartHostLANOnly(); } else { networkManager.StartHost(); } return(true); } catch (SocketException se) { if (se.SocketErrorCode == SocketError.AddressAlreadyInUse) { continue; } // unknown error Debug.LogException(se); } } return(false); }
private void Start() { _networkManager = (NobleNetworkManager)NetworkManager.singleton; }
// Get a reference to the NetworkManager public void Start() { // Cast from Unity's NetworkManager to a NobleNetworkManager. networkManager = (NobleNetworkManager)NetworkManager.singleton; }