void Awake() { this.controller = GetComponent<ParticlesController>(); this.follow = new FollowTarget(this); this.noTarget = new NoTarget(this); this.gameObject.SetActive(false); damageRates = new Dictionary<ArmorType, float>(); damageRates.Add(ArmorType.Light, LightArmorDamageRate); damageRates.Add(ArmorType.Medium, MediumArmorDamageRate); damageRates.Add(ArmorType.Heavy, HeavyArmorDamageRate); }
public CharacterActionEvent(NoTarget actionNoTarget) { Act = Action.NoTarget; ActNoTarget = actionNoTarget; }